jimmy tremblay-Bernier 86fbe09b20 initial commit
2022-03-12 20:32:56 -05:00

14 lines
374 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "StoreObject", menuName = "StoreObject", order = 4)]
public class StoreObject : ScriptableObject
{
public GameObject storePrefab;
public GameObject productUIPrefab;
[SerializeField]
public List<ProductObject> products = new List<ProductObject>();
}