jimmy tremblay-Bernier 86fbe09b20 initial commit
2022-03-12 20:32:56 -05:00

24 lines
755 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DifficultyMenuUI : MonoBehaviour
{
public Button easyBtn;
public Button normalBtn;
public Button hardBtn;
private UIMenuManager uiManager;
// Start is called before the first frame update
void Start()
{
uiManager = GameObject.FindGameObjectWithTag("GameController")?.GetComponent<UIMenuManager>();
easyBtn.onClick.AddListener(() => uiManager.SetDifficulty(GameManager.Difficulty.Easy));
normalBtn.onClick.AddListener(() => uiManager.SetDifficulty(GameManager.Difficulty.Normal));
hardBtn.onClick.AddListener(() => uiManager.SetDifficulty(GameManager.Difficulty.Hard));
}
}