jimmy tremblay-Bernier 86fbe09b20 initial commit
2022-03-12 20:32:56 -05:00

20 lines
518 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class DifficultyWaveObjectSerializedDictionary : SerializableDictionary<GameManager.Difficulty, WaveObject> { };
[Serializable]
public class PrefabSerializedDictionary : SerializableDictionary<GameObject, TransformAndQuaternionData> { };
[Serializable]
public class TransformAndQuaternionData
{
[SerializeField]
public Vector3 position;
[SerializeField]
public Quaternion rotation;
}