jimmy tremblay-Bernier 86fbe09b20 initial commit
2022-03-12 20:32:56 -05:00

20 lines
634 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "WaveObject", menuName = "WaveObject", order = 2)]
public class WaveObject : ScriptableObject
{
public GameManager.Difficulty difficultyName = GameManager.Difficulty.Normal;
public int baseEnnemyPerGroupCount = 0;
public int baseEnnemyGroupCount = 0;
public int baseSpawnDelaySeconds = 0;
public float baseSpecialEnnemyCoefficient = 1f;
public List<GameObject> baseEnnemies;
public List<GameObject> specialEnnemies;
public int intermissionWaveDelay = 0;
public int endWaveRewardPoints;
}