jimmy tremblay-Bernier 86fbe09b20 initial commit
2022-03-12 20:32:56 -05:00

19 lines
597 B
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Adding this component to an object will allow the player to
// initiate teleporting while that object is attached to their hand
//
//=============================================================================
using UnityEngine;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class AllowTeleportWhileAttachedToHand : MonoBehaviour
{
public bool teleportAllowed = true;
public bool overrideHoverLock = true;
}
}