14 lines
374 B
C#
14 lines
374 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "StoreObject", menuName = "StoreObject", order = 4)]
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public class StoreObject : ScriptableObject
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{
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public GameObject storePrefab;
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public GameObject productUIPrefab;
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[SerializeField]
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public List<ProductObject> products = new List<ProductObject>();
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}
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