projet-massimo-pfe/PFE OmniVR/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_ConnectedChangedEvent.cs
jimmy tremblay-Bernier c1bf5a4ca1 initial commit
2022-03-12 22:04:30 -04:00

10 lines
306 B
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
using System;
using UnityEngine.Events;
namespace Valve.VR
{
[Serializable]
public class SteamVR_Behaviour_Skeleton_ConnectedChangedEvent : UnityEvent<SteamVR_Behaviour_Skeleton, SteamVR_Input_Sources, bool> { }
}