Importe le package 'Input System'
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@ -14,6 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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debugShaders:
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debugShaders:
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debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3}
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debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3}
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hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
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m_RendererFeatures: []
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m_RendererFeatures: []
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m_RendererFeatureMap:
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m_RendererFeatureMap:
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m_UseNativeRenderPass: 0
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m_UseNativeRenderPass: 0
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@ -45,6 +46,8 @@ MonoBehaviour:
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m_PointLightShader: {fileID: 4800000, guid: e35a31e1679aeff489e202f5cc4853d5, type: 3}
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m_PointLightShader: {fileID: 4800000, guid: e35a31e1679aeff489e202f5cc4853d5, type: 3}
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m_PointLightVolumeShader: {fileID: 4800000, guid: c7d04ca57e5449d49ad9cee1c604bc26, type: 3}
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m_PointLightVolumeShader: {fileID: 4800000, guid: c7d04ca57e5449d49ad9cee1c604bc26, type: 3}
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m_CoreBlitShader: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
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m_CoreBlitShader: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
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m_BlitHDROverlay: {fileID: 4800000, guid: a89bee29cffa951418fc1e2da94d1959, type: 3}
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m_CoreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, type: 3}
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m_SamplingShader: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
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m_SamplingShader: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
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m_ProjectedShadowShader: {fileID: 4800000, guid: ce09d4a80b88c5a4eb9768fab4f1ee00, type: 3}
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m_ProjectedShadowShader: {fileID: 4800000, guid: ce09d4a80b88c5a4eb9768fab4f1ee00, type: 3}
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m_SpriteShadowShader: {fileID: 4800000, guid: 44fc62292b65ab04eabcf310e799ccf6, type: 3}
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m_SpriteShadowShader: {fileID: 4800000, guid: 44fc62292b65ab04eabcf310e799ccf6, type: 3}
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@ -6,6 +6,7 @@
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"com.unity.ide.rider": "3.0.25",
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"com.unity.ide.rider": "3.0.25",
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"com.unity.ide.visualstudio": "2.0.21",
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"com.unity.ide.visualstudio": "2.0.21",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.inputsystem": "1.7.0",
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"com.unity.render-pipelines.universal": "14.0.9",
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"com.unity.render-pipelines.universal": "14.0.9",
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"com.unity.test-framework": "1.1.33",
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"com.unity.test-framework": "1.1.33",
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"com.unity.textmeshpro": "3.0.6",
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"com.unity.textmeshpro": "3.0.6",
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@ -176,6 +176,15 @@
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"dependencies": {},
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"dependencies": {},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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},
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},
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"com.unity.inputsystem": {
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"version": "1.7.0",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.modules.uielements": "1.0.0"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.mathematics": {
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"com.unity.mathematics": {
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"version": "1.2.6",
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"version": "1.2.6",
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"depth": 1,
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"depth": 1,
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@ -665,7 +665,7 @@ PlayerSettings:
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hmiLogStartupTiming: 0
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hmiLogStartupTiming: 0
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hmiCpuConfiguration:
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hmiCpuConfiguration:
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apiCompatibilityLevel: 6
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apiCompatibilityLevel: 6
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activeInputHandler: 0
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activeInputHandler: 2
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windowsGamepadBackendHint: 0
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windowsGamepadBackendHint: 0
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cloudProjectId:
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cloudProjectId:
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framebufferDepthMemorylessMode: 0
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framebufferDepthMemorylessMode: 0
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