feat:added a section to lvl 1 and modified some player movements
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6
.vsconfig
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6
.vsconfig
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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@ -5,7 +5,7 @@ using UnityEngine;
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public class RegularProjectile : MonoBehaviour
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public class RegularProjectile : MonoBehaviour
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{
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{
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private const float LIVE_TIME = 15f;
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private const float LIVE_TIME = 2f;
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private float _speed;
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private float _speed;
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private void Start()
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private void Start()
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@ -15,6 +15,6 @@ public partial class PlayerMain
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projectile.transform.right = _facingDir > 0 ? transform.right : -transform.right;
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projectile.transform.right = _facingDir > 0 ? transform.right : -transform.right;
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projectile.SetSpeed(15f);
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projectile.SetSpeed(35f);
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}
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}
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}
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}
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17
ProjectSettings/ShaderGraphSettings.asset
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17
ProjectSettings/ShaderGraphSettings.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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m_Name:
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shaderVariantLimit: 128
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customInterpolatorErrorThreshold: 32
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customInterpolatorWarningThreshold: 16
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