Adjust player facing direction base on movement
This commit is contained in:
parent
1d79ba4c6c
commit
7ead561296
@ -342,6 +342,90 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &899502650
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 899502651}
|
||||
- component: {fileID: 899502652}
|
||||
m_Layer: 0
|
||||
m_Name: Visual (1)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &899502651
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 899502650}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.62, y: 0.253, z: 0}
|
||||
m_LocalScale: {x: 0.45, y: 0.29, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1505234463}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &899502652
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 899502650}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: 48e93eef0688c4a259cb0eddcd8661f7, type: 3}
|
||||
m_Color: {r: 0, g: 0.88305783, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 2}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &1094939059
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -354,6 +438,7 @@ GameObject:
|
||||
- component: {fileID: 1094939062}
|
||||
- component: {fileID: 1094939061}
|
||||
- component: {fileID: 1094939060}
|
||||
- component: {fileID: 1094939064}
|
||||
m_Layer: 0
|
||||
m_Name: PlayerMain
|
||||
m_TagString: Untagged
|
||||
@ -376,8 +461,8 @@ Rigidbody2D:
|
||||
m_Mass: 1
|
||||
m_LinearDrag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_GravityScale: 0
|
||||
m_Material: {fileID: 0}
|
||||
m_GravityScale: 15
|
||||
m_Material: {fileID: 6200000, guid: b703f35e8d8996a4794fdd66fffd0dc9, type: 2}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
@ -400,7 +485,14 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: d673274af6c36104abfc3cb26d0d9d80, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
speed: 4
|
||||
visualTransform: {fileID: 1505234463}
|
||||
speed: 8
|
||||
jumpVelocity: 40
|
||||
groundLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 64
|
||||
groundDistance: 0.2
|
||||
drawDebugRaycasts: 1
|
||||
--- !u!114 &1094939062
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -429,6 +521,209 @@ Transform:
|
||||
- {fileID: 1505234463}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!61 &1094939064
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1094939059}
|
||||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_ForceSendLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ForceReceiveLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ContactCaptureLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_CallbackLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
m_Offset: {x: 0, y: 0.75}
|
||||
m_SpriteTilingProperty:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0, y: 0}
|
||||
oldSize: {x: 0, y: 0}
|
||||
newSize: {x: 0, y: 0}
|
||||
adaptiveTilingThreshold: 0
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 1.5}
|
||||
m_EdgeRadius: 0
|
||||
--- !u!1 &1463173199
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1463173202}
|
||||
- component: {fileID: 1463173201}
|
||||
- component: {fileID: 1463173200}
|
||||
- component: {fileID: 1463173203}
|
||||
m_Layer: 6
|
||||
m_Name: Ground
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!50 &1463173200
|
||||
Rigidbody2D:
|
||||
serializedVersion: 4
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1463173199}
|
||||
m_BodyType: 2
|
||||
m_Simulated: 1
|
||||
m_UseFullKinematicContacts: 0
|
||||
m_UseAutoMass: 0
|
||||
m_Mass: 1
|
||||
m_LinearDrag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_GravityScale: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_Interpolate: 0
|
||||
m_SleepingMode: 1
|
||||
m_CollisionDetection: 0
|
||||
m_Constraints: 0
|
||||
--- !u!212 &1463173201
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1463173199}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!4 &1463173202
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1463173199}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: -4.5, z: 0}
|
||||
m_LocalScale: {x: 18, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!61 &1463173203
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1463173199}
|
||||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_ForceSendLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ForceReceiveLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ContactCaptureLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_CallbackLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_SpriteTilingProperty:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
oldSize: {x: 1, y: 1}
|
||||
newSize: {x: 1, y: 1}
|
||||
adaptiveTilingThreshold: 0.5
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_EdgeRadius: 0
|
||||
--- !u!1 &1505234462
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -458,7 +753,8 @@ Transform:
|
||||
m_LocalPosition: {x: 0, y: 0.75, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1.5, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Children:
|
||||
- {fileID: 899502651}
|
||||
m_Father: {fileID: 1094939063}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &1505234464
|
||||
@ -520,3 +816,4 @@ SceneRoots:
|
||||
- {fileID: 519420032}
|
||||
- {fileID: 619394802}
|
||||
- {fileID: 1094939063}
|
||||
- {fileID: 1463173202}
|
||||
|
||||
@ -31,7 +31,7 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
||||
""name"": ""Movement"",
|
||||
""type"": ""Value"",
|
||||
""id"": ""39923aa3-9a9e-4368-8ceb-bebf8ec65530"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""expectedControlType"": ""Axis"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
@ -47,61 +47,6 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": ""WASD"",
|
||||
""id"": ""0abdf8dd-305d-410a-9788-0a0b22384fd7"",
|
||||
""path"": ""2DVector(mode=1)"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""up"",
|
||||
""id"": ""4a50dfb9-46c0-4d52-ba54-1f4886fb77b8"",
|
||||
""path"": ""<Keyboard>/w"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""down"",
|
||||
""id"": ""a50e92c0-3106-47f9-9499-ff34ca987d4c"",
|
||||
""path"": ""<Keyboard>/s"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""left"",
|
||||
""id"": ""89e61e01-d935-4391-a515-c7f7aac8a744"",
|
||||
""path"": ""<Keyboard>/a"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""3a6ca3be-d76f-4ab1-ae0f-0193d87f36c0"",
|
||||
""path"": ""<Keyboard>/d"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""f79d7b08-89bf-4b67-bba8-5ccaaea5501d"",
|
||||
@ -112,6 +57,39 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
||||
""action"": ""Jump"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""AD"",
|
||||
""id"": ""3ee35364-2c5b-43ec-bcfe-5cceafd1bf45"",
|
||||
""path"": ""1DAxis"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""negative"",
|
||||
""id"": ""c9f367f7-68bb-47d3-aa78-d9d579a69db0"",
|
||||
""path"": ""<Keyboard>/a"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""positive"",
|
||||
""id"": ""1b04a4aa-9990-4bcd-97b2-b98061031ba4"",
|
||||
""path"": ""<Keyboard>/d"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@ -9,7 +9,7 @@
|
||||
"name": "Movement",
|
||||
"type": "Value",
|
||||
"id": "39923aa3-9a9e-4368-8ceb-bebf8ec65530",
|
||||
"expectedControlType": "Vector2",
|
||||
"expectedControlType": "Axis",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
@ -25,61 +25,6 @@
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "WASD",
|
||||
"id": "0abdf8dd-305d-410a-9788-0a0b22384fd7",
|
||||
"path": "2DVector(mode=1)",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": true,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "4a50dfb9-46c0-4d52-ba54-1f4886fb77b8",
|
||||
"path": "<Keyboard>/w",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "down",
|
||||
"id": "a50e92c0-3106-47f9-9499-ff34ca987d4c",
|
||||
"path": "<Keyboard>/s",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "89e61e01-d935-4391-a515-c7f7aac8a744",
|
||||
"path": "<Keyboard>/a",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
"id": "3a6ca3be-d76f-4ab1-ae0f-0193d87f36c0",
|
||||
"path": "<Keyboard>/d",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "f79d7b08-89bf-4b67-bba8-5ccaaea5501d",
|
||||
@ -90,6 +35,39 @@
|
||||
"action": "Jump",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "AD",
|
||||
"id": "3ee35364-2c5b-43ec-bcfe-5cceafd1bf45",
|
||||
"path": "1DAxis",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": true,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "negative",
|
||||
"id": "c9f367f7-68bb-47d3-aa78-d9d579a69db0",
|
||||
"path": "<Keyboard>/a",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "positive",
|
||||
"id": "1b04a4aa-9990-4bcd-97b2-b98061031ba4",
|
||||
"path": "<Keyboard>/d",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@ -9,7 +9,7 @@ using UnityEngine.PlayerLoop;
|
||||
public class PlayerInputHandler : MonoBehaviour
|
||||
{
|
||||
public event EventHandler OnJumpTrigger;
|
||||
public Vector2 MoveDir { get; private set; }
|
||||
public float MoveAxis { get; private set; }
|
||||
|
||||
private GameInputs _input;
|
||||
private bool _isReadyToClear;
|
||||
@ -48,7 +48,7 @@ public class PlayerInputHandler : MonoBehaviour
|
||||
|
||||
private void ProcessInput()
|
||||
{
|
||||
MoveDir = _input.Player.Movement.ReadValue<Vector2>();
|
||||
MoveAxis = _input.Player.Movement.ReadValue<float>();
|
||||
}
|
||||
|
||||
private void ClearInput()
|
||||
@ -56,7 +56,7 @@ public class PlayerInputHandler : MonoBehaviour
|
||||
if (!_isReadyToClear)
|
||||
return;
|
||||
|
||||
MoveDir = Vector2.zero;
|
||||
MoveAxis = 0f;
|
||||
|
||||
_isReadyToClear = false;
|
||||
}
|
||||
|
||||
@ -9,6 +9,7 @@ public partial class PlayerMain : MonoBehaviour
|
||||
|
||||
private PlayerInputHandler _input;
|
||||
private Rigidbody2D _rigidbody2D;
|
||||
private BoxCollider2D _collider2D;
|
||||
|
||||
|
||||
private void Awake()
|
||||
@ -24,10 +25,25 @@ public partial class PlayerMain : MonoBehaviour
|
||||
|
||||
_input = GetComponent<PlayerInputHandler>();
|
||||
_rigidbody2D = GetComponent<Rigidbody2D>();
|
||||
_collider2D = GetComponent<BoxCollider2D>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_input.OnJumpTrigger += Input_OnJumpTrigger;
|
||||
|
||||
_footOffset = _collider2D.size.x / 2f;
|
||||
_facingDir = visualTransform.localScale.x >= 0f ? 1f : -1f;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
PhysicsCheck();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
MovementHandler();
|
||||
FacingDir();
|
||||
}
|
||||
}
|
||||
|
||||
24
Assets/Scripts/Players/PlayerMain_Animation.cs
Normal file
24
Assets/Scripts/Players/PlayerMain_Animation.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public partial class PlayerMain
|
||||
{
|
||||
[Header("Animation")]
|
||||
[SerializeField] private Transform visualTransform;
|
||||
|
||||
private const float THRESHOLD = 0.01f;
|
||||
|
||||
private float _facingDir;
|
||||
|
||||
private void FacingDir()
|
||||
{
|
||||
if (_facingDir * _input.MoveAxis > -THRESHOLD)
|
||||
return;
|
||||
|
||||
Vector3 scale = visualTransform.localScale;
|
||||
_facingDir *= -1f;
|
||||
scale.x *= -1f;
|
||||
visualTransform.localScale = scale;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Players/PlayerMain_Animation.cs.meta
Normal file
11
Assets/Scripts/Players/PlayerMain_Animation.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef933310dc90f6145a0fecb819938dda
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@ -5,14 +6,63 @@ using UnityEngine;
|
||||
public partial class PlayerMain
|
||||
{
|
||||
[Header("Movement")]
|
||||
[SerializeField] private float speed = 4f;
|
||||
[SerializeField] private float speed = 8f;
|
||||
[SerializeField] private float jumpVelocity = 100f;
|
||||
|
||||
[Header("Ground")]
|
||||
[SerializeField] private LayerMask groundLayer;
|
||||
[SerializeField] private float groundDistance = 0.2f;
|
||||
[SerializeField] private bool drawDebugRaycasts;
|
||||
|
||||
private bool _isGrounded;
|
||||
private float _footOffset;
|
||||
|
||||
|
||||
private void Input_OnJumpTrigger(object sender, EventArgs e)
|
||||
{
|
||||
HandleJump();
|
||||
}
|
||||
|
||||
private void MovementHandler()
|
||||
{
|
||||
Vector2 move = _input.MoveDir;
|
||||
move.y = 0f;
|
||||
Vector2 move = new Vector2(_input.MoveAxis * speed, _rigidbody2D.velocity.y);
|
||||
|
||||
_rigidbody2D.velocity = move * speed;
|
||||
_rigidbody2D.velocity = move;
|
||||
}
|
||||
|
||||
private void HandleJump()
|
||||
{
|
||||
if (_isGrounded)
|
||||
_rigidbody2D.velocity = Vector2.up * jumpVelocity;
|
||||
}
|
||||
|
||||
void PhysicsCheck()
|
||||
{
|
||||
_isGrounded = false;
|
||||
|
||||
RaycastHit2D leftCheck = Raycast(new Vector2(-_footOffset, 0f), Vector2.down, groundDistance);
|
||||
RaycastHit2D rightCheck = Raycast(new Vector2(_footOffset, 0f), Vector2.down, groundDistance);
|
||||
|
||||
if (leftCheck || rightCheck)
|
||||
_isGrounded = true;
|
||||
}
|
||||
|
||||
RaycastHit2D Raycast(Vector2 offset, Vector2 rayDirection, float length)
|
||||
{
|
||||
return Raycast(offset, rayDirection, length, groundLayer);
|
||||
}
|
||||
|
||||
RaycastHit2D Raycast(Vector2 offset, Vector2 rayDirection, float length, LayerMask mask)
|
||||
{
|
||||
Vector2 pos = transform.position;
|
||||
RaycastHit2D hit = Physics2D.Raycast(pos + offset, rayDirection, length, mask);
|
||||
|
||||
if (drawDebugRaycasts)
|
||||
{
|
||||
Color color = hit ? Color.red : Color.green;
|
||||
Debug.DrawRay(pos + offset, rayDirection * length, color);
|
||||
}
|
||||
|
||||
return hit;
|
||||
}
|
||||
}
|
||||
@ -11,7 +11,7 @@ TagManager:
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
- Ground
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user