using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Character", menuName = "ScriptableObjects/CharacterSO")] public class CharacterSO : ScriptableObject { [SerializeField] private CharacterObject visual; [SerializeField] private RegularProjectile regularProjectilePrefab; public CharacterObject Visual => visual; public RegularProjectile GetRegularProjectile() => regularProjectilePrefab; }