using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; using System.Linq; public class SettingsMenu : MonoBehaviour { Resolution[] resolutions; public AudioMixer audioMixer; public Dropdown resolutionDropdown; public void Start() { resolutions = Screen.resolutions.Select(resolution => new Resolution { width = resolution.width, height = resolution.height }).Distinct().ToArray(); resolutionDropdown.ClearOptions(); List listOptions = new List(); int currentResolutionIndex = 0; for (int i = 0; i < resolutions.Length; i++) { string option = resolutions[i].width + " x " + resolutions[i].height; listOptions.Add(option); if (resolutions[i].width == Screen.width && resolutions[i].height == Screen.height) { currentResolutionIndex = i; } } resolutionDropdown.AddOptions(listOptions); resolutionDropdown.value = currentResolutionIndex; resolutionDropdown.RefreshShownValue(); Screen.fullScreen = true; } public void SetVolume(float volume) { audioMixer.SetFloat("Volume", volume); } public void SetFullScreen(bool isFullScreen) { Screen.fullScreen = isFullScreen; } public void SetResolution(int resolutionIndex) { Resolution resolution = resolutions[resolutionIndex]; Screen.SetResolution(resolution.width, resolution.height, Screen.fullScreen); } }