using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class PlayerMain { private void Input_OnRegularAttackTrigger(object sender, EventArgs e) { RegularProjectile projectile = Instantiate(_characterSO.GetRegularProjectile(), character.GetHorizontalShootingPoint().position, Quaternion.identity); projectile.transform.right = _facingDir > 0 ? transform.right : -transform.right; projectile.SetSpeed(15f); } }