using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public string levelToLoad; public GameObject settingPanel; public GameObject gameName; public void StartGame() { SceneManager.LoadScene(levelToLoad); Time.timeScale = 1; } public void SettingsOpen() { settingPanel.SetActive(true); gameName.SetActive(false); } public void SettingsClose() { settingPanel.SetActive(false); gameName.SetActive(true); } public void QuitGame() { Application.Quit(); } }