using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainMenu : MonoBehaviour { public GameObject settingPanel; public GameObject gameName; [SerializeField] private Button startButton; private void Start() { startButton.onClick.AddListener(StartGame); } private void StartGame() { Load.Loader(SceneName.Level_One); Time.timeScale = 1; } public void SettingsOpen() { settingPanel.SetActive(true); gameName.SetActive(false); } public void SettingsClose() { settingPanel.SetActive(false); gameName.SetActive(true); } public void QuitGame() { Application.Quit(); } }