//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.7.0 // from Assets/Scripts/GameInputs.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public partial class @GameInputs: IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @GameInputs() { asset = InputActionAsset.FromJson(@"{ ""name"": ""GameInputs"", ""maps"": [ { ""name"": ""Player"", ""id"": ""eb96a956-b7ad-47fd-82f5-b4814e98e6b1"", ""actions"": [ { ""name"": ""Movement"", ""type"": ""Value"", ""id"": ""39923aa3-9a9e-4368-8ceb-bebf8ec65530"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Jump"", ""type"": ""Button"", ""id"": ""436a199c-9091-4d2b-a0e8-afd8675d45f0"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": ""Press"", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""f79d7b08-89bf-4b67-bba8-5ccaaea5501d"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""33b2a668-c24d-4232-ac55-ff4e3bb2c69e"", ""path"": ""/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": ""AD"", ""id"": ""4c9ec82f-24c0-457d-910e-feb2d226f3a7"", ""path"": ""2DVector(mode=1)"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""84119425-90ec-4c8f-b441-53906d174e00"", ""path"": """", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""c1460f5a-ec6b-455b-a677-ebb7c53419fd"", ""path"": """", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""7fc0be6f-4d53-4398-b950-60f5c281ac36"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""17a08552-5a32-446d-b856-078d633a06ae"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""3c53f63f-69a0-4bea-b572-f92acc6c6d98"", ""path"": ""/leftStick"", ""interactions"": """", ""processors"": ""StickDeadzone"", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true); m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_Movement; private readonly InputAction m_Player_Jump; public struct PlayerActions { private @GameInputs m_Wrapper; public PlayerActions(@GameInputs wrapper) { m_Wrapper = wrapper; } public InputAction @Movement => m_Wrapper.m_Player_Movement; public InputAction @Jump => m_Wrapper.m_Player_Jump; public InputActionMap Get() { return m_Wrapper.m_Player; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } public void AddCallbacks(IPlayerActions instance) { if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); @Movement.started += instance.OnMovement; @Movement.performed += instance.OnMovement; @Movement.canceled += instance.OnMovement; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; } private void UnregisterCallbacks(IPlayerActions instance) { @Movement.started -= instance.OnMovement; @Movement.performed -= instance.OnMovement; @Movement.canceled -= instance.OnMovement; @Jump.started -= instance.OnJump; @Jump.performed -= instance.OnJump; @Jump.canceled -= instance.OnJump; } public void RemoveCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } public void SetCallbacks(IPlayerActions instance) { foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } public PlayerActions @Player => new PlayerActions(this); public interface IPlayerActions { void OnMovement(InputAction.CallbackContext context); void OnJump(InputAction.CallbackContext context); } }