//------------------------------------------------------------------------------
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.7.0
// from Assets/Scripts/GameInputs.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @GameInputs: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @GameInputs()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""GameInputs"",
""maps"": [
{
""name"": ""Player"",
""id"": ""eb96a956-b7ad-47fd-82f5-b4814e98e6b1"",
""actions"": [
{
""name"": ""Movement"",
""type"": ""Value"",
""id"": ""39923aa3-9a9e-4368-8ceb-bebf8ec65530"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""436a199c-9091-4d2b-a0e8-afd8675d45f0"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": ""Press"",
""initialStateCheck"": false
},
{
""name"": ""ChangeCharacter"",
""type"": ""Button"",
""id"": ""43304c87-4c03-452f-9c43-3d902adc032e"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": ""Press"",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""f79d7b08-89bf-4b67-bba8-5ccaaea5501d"",
""path"": ""/space"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""33b2a668-c24d-4232-ac55-ff4e3bb2c69e"",
""path"": ""/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""AD"",
""id"": ""4c9ec82f-24c0-457d-910e-feb2d226f3a7"",
""path"": ""2DVector(mode=1)"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""84119425-90ec-4c8f-b441-53906d174e00"",
""path"": """",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""c1460f5a-ec6b-455b-a677-ebb7c53419fd"",
""path"": """",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""7fc0be6f-4d53-4398-b950-60f5c281ac36"",
""path"": ""/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""17a08552-5a32-446d-b856-078d633a06ae"",
""path"": ""/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""3c53f63f-69a0-4bea-b572-f92acc6c6d98"",
""path"": ""/leftStick"",
""interactions"": """",
""processors"": ""StickDeadzone"",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""733e7020-f05e-4c9e-9868-b4c3b3e8f69a"",
""path"": ""/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""ChangeCharacter"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""ed774249-c11b-4b97-94b3-b1872a92b2f3"",
""path"": ""/buttonEast"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""ChangeCharacter"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true);
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
m_Player_ChangeCharacter = m_Player.FindAction("ChangeCharacter", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List m_PlayerActionsCallbackInterfaces = new List();
private readonly InputAction m_Player_Movement;
private readonly InputAction m_Player_Jump;
private readonly InputAction m_Player_ChangeCharacter;
public struct PlayerActions
{
private @GameInputs m_Wrapper;
public PlayerActions(@GameInputs wrapper) { m_Wrapper = wrapper; }
public InputAction @Movement => m_Wrapper.m_Player_Movement;
public InputAction @Jump => m_Wrapper.m_Player_Jump;
public InputAction @ChangeCharacter => m_Wrapper.m_Player_ChangeCharacter;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Movement.started += instance.OnMovement;
@Movement.performed += instance.OnMovement;
@Movement.canceled += instance.OnMovement;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@ChangeCharacter.started += instance.OnChangeCharacter;
@ChangeCharacter.performed += instance.OnChangeCharacter;
@ChangeCharacter.canceled += instance.OnChangeCharacter;
}
private void UnregisterCallbacks(IPlayerActions instance)
{
@Movement.started -= instance.OnMovement;
@Movement.performed -= instance.OnMovement;
@Movement.canceled -= instance.OnMovement;
@Jump.started -= instance.OnJump;
@Jump.performed -= instance.OnJump;
@Jump.canceled -= instance.OnJump;
@ChangeCharacter.started -= instance.OnChangeCharacter;
@ChangeCharacter.performed -= instance.OnChangeCharacter;
@ChangeCharacter.canceled -= instance.OnChangeCharacter;
}
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public PlayerActions @Player => new PlayerActions(this);
public interface IPlayerActions
{
void OnMovement(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnChangeCharacter(InputAction.CallbackContext context);
}
}