18 lines
343 B
C#
18 lines
343 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class PlayerMain
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{
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[Header("Movement")]
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[SerializeField] private float speed = 4f;
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private void MovementHandler()
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{
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Vector2 move = _input.MoveDir;
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move.y = 0f;
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_rigidbody2D.velocity = move * speed;
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}
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} |