2023-11-02 10:09:02 -04:00

13 lines
464 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Character", menuName = "ScriptableObjects/CharacterSO")]
public class CharacterSO : ScriptableObject
{
[SerializeField] private CharacterObject visual;
[SerializeField] private RegularProjectile regularProjectilePrefab;
public CharacterObject Visual => visual;
public RegularProjectile GetRegularProjectile() => regularProjectilePrefab;
}