projetrunandgun/Assets/HealthBar.cs
2023-11-29 23:16:44 +01:00

23 lines
341 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HealthBar : MonoBehaviour
{
public Slider slider;
public void SetMaxHealth(int health){
slider.maxValue = health;
slider.value = health;
}
public void SetHealth(int health){
slider.value = health;
}
}