13 lines
408 B
C#
13 lines
408 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharacterObject : MonoBehaviour
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{
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[SerializeField] private Transform horizontalShootingPoint;
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[SerializeField] private Transform verticalShootingPoint;
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public Transform GetHorizontalShootingPoint() => horizontalShootingPoint;
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public Transform GetVerticalShootingPoint() => verticalShootingPoint;
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}
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