2023-11-02 09:15:38 -04:00

16 lines
344 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using UnityEngine;
using UnityEngine.Serialization;
public class CameraHolder : MonoBehaviour
{
[SerializeField] private CinemachineVirtualCamera cam2D;
private void Start()
{
cam2D.Follow = PlayerMain.Instance.transform;
}
}