11 lines
300 B
C#
11 lines
300 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Character", menuName = "ScriptableObjects/CharacterSO")]
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public class CharacterSO : ScriptableObject
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{
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[SerializeField] private Transform visual;
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public Transform Visual => visual;
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} |