2023-10-30 23:46:04 -04:00

11 lines
300 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Character", menuName = "ScriptableObjects/CharacterSO")]
public class CharacterSO : ScriptableObject
{
[SerializeField] private Transform visual;
public Transform Visual => visual;
}