2023-11-02 09:32:59 -04:00

11 lines
312 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Character", menuName = "ScriptableObjects/CharacterSO")]
public class CharacterSO : ScriptableObject
{
[SerializeField] private CharacterObject visual;
public CharacterObject Visual => visual;
}