15 lines
307 B
C#
15 lines
307 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class PlayerMain
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{
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[Header("Attack")]
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[SerializeField] private Transform shootingPoint;
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private void Input_OnRegularAttackTrigger(object sender, EventArgs e)
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{
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}
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} |