projetrunandgun/Assets/Scripts/Players/PlayerMain_Attack.cs
2023-11-02 09:32:59 -04:00

15 lines
307 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class PlayerMain
{
[Header("Attack")]
[SerializeField] private Transform shootingPoint;
private void Input_OnRegularAttackTrigger(object sender, EventArgs e)
{
}
}