forked from Conjure-Tools/unity-runner
added /activate.sh support
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1
.gitignore
vendored
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.gitignore
vendored
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gameci
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13
Dockerfile
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Dockerfile
@ -1,8 +1,6 @@
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ARG BASE_IMAGE=unityci/editor
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FROM $BASE_IMAGE
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# Setup Dependants
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RUN apt-get update && \
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apt-get install -y \
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git \
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@ -27,16 +25,17 @@ RUN curl -fsSL https://deb.nodesource.com/setup_20.x | bash - && \
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# Install Blender
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ARG BLENDER_SHORT_VERSION=3.4
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ARG BLENDER_FULL_VERSION=3.4.1
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RUN echo "BLENDER_SHORT_VERSION: $BLENDER_SHORT_VERSION"
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RUN echo "BLENDER_FULL_VERSION: $BLENDER_FULL_VERSION"
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RUN apt-get update && \
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RUN echo "BLENDER_FULL_VERSION: $BLENDER_FULL_VERSION" && \
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echo echo "BLENDER_SHORT_VERSION: $BLENDER_SHORT_VERSION" && \
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apt-get install -y wget && \
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wget https://download.blender.org/release/Blender$BLENDER_SHORT_VERSION/blender-$BLENDER_FULL_VERSION-linux-x64.tar.xz && \
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tar -xf blender-$BLENDER_FULL_VERSION-linux-x64.tar.xz && \
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rm blender-$BLENDER_FULL_VERSION-linux-x64.tar.xz
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ENV PATH="$PATH:/blender-$BLENDER_FULL_VERSION-linux-x64"
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# Add custom scripts
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COPY scripts/activate.sh /activate.sh
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RUN chmod +x /activate.sh
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# Done
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ENTRYPOINT [ "/entrypoint.sh" ]
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29
scripts/activate.sh
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29
scripts/activate.sh
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#!/usr/bin/env bash
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# Convert the UNITY_LICENSE to a UNITY_SERIAL
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if [ -z "$UNITY_SERIAL" ] && [ ! -z "$UNITY_LICENSE" ]; then
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echo "Extracting serial from license file"
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UNITY_SERIAL=$(echo "$UNITY_LICENSE" | grep -oP '(?<=<DeveloperData Value=")[^"]+' || echo "")
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if [ ! -z "$UNITY_SERIAL" ]; then
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echo "Found serial in license file"
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fi
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echo "$UNITY_SERIAL" | base64 -d >/tmp/serial_decoded
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UNITY_SERIAL=$(dd if=/tmp/serial_decoded bs=1 skip=4 2>/dev/null)
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rm /tmp/serial_decoded
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fi
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export UNITY_SERIAL="$UNITY_SERIAL"
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# Activate the script.
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if [ "$SKIP_ACTIVATION" != "true" ]; then
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source /steps/activate.sh
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# If we didn't activate successfully, exit with the exit code from the activation step.
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if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
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exit $UNITY_EXIT_CODE
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fi
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export SKIP_ACTIVATION="true"
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else
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echo "Skipping activation"
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fi
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