forked from Conjure-Tools/unity-runner
added example scripts
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72
examples/build-game.yaml
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72
examples/build-game.yaml
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name: Build
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on:
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push: [ main ]
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jobs:
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build:
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runs-on: ubuntu-latest # This is a label, just says what runners we could use.
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strategy:
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matrix:
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version:
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- 6000.0.35f1
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platform:
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- { target: Android, image: android, file: app.apk }
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- { target: WebGL, image: webgl, file: site }
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- { target: Win64, image: windows-mono, file: app.exe }
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- { target: StandaloneOSX, image: mac-mono, file: app, profile: "Assets/Settings/Build Profiles/macOS-mono.asset" }
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container:
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image: ${{ secrets.DOCKER_REGISTRY }}/unityci/editor:ubuntu-${{ matrix.version }}-${{ matrix.platform.image }}-runner
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credentials:
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username: ${{ secrets.DOCKER_USERNAME }}
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password: ${{ secrets.DOCKER_PASSWORD }}
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options: --workdir=/workspace --rm --memory=16G
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env:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_VERSION: ${{ matrix.version }}
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BUILD_TARGET: ${{ matrix.platform.target }}
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BUILD_NAME: ${{ matrix.platform.target}}
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BUILD_PATH: build/${{ matrix.platform.target }}
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BUILD_FILE: ${{ matrix.platform.file }}
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BUILD_PROFILE: ${{ matrix.platform.profile || '' }}
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PROJECT_PATH: .
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GITHUB_WORKSPACE: ${{ gitea.workspace }}
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SKIP_ACTIVATION: false
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MANUAL_EXIT: false
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ENABLE_GPU: false
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VERSION: 0.0.129
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ANDROID_VERSION_CODE: 129
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ANDROID_EXPORT_TYPE: androidPackage
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ANDROID_SYMBOL_TYPE: none
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RUN_AS_HOST_USER: false
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GRADLE_OPTS: "-Dorg.gradle.daemon=false -Dorg.gradle.logging.level=info"
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CUSTOM_PARAMETERS: -nographics ${{ matrix.platform.parameters || '' }}
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steps:
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- uses: actions/checkout@v4
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- name: Unity License Conversion # This is a WIP. I am trying to make this a /activate.sh or just straight in /entrypoint.sh
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run: |
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if [ -z "$UNITY_SERIAL" ] && [ ! -z "$UNITY_LICENSE" ]; then
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echo "Extracting serial from license file"
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UNITY_SERIAL=$(echo "$UNITY_LICENSE" | grep -oP '(?<=<DeveloperData Value=")[^"]+' || echo "")
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if [ ! -z "$UNITY_SERIAL" ]; then
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echo "Found serial in license file"
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fi
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echo "$UNITY_SERIAL" | base64 -d >/tmp/serial_decoded
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UNITY_SERIAL=$(dd if=/tmp/serial_decoded bs=1 skip=4 2>/dev/null)
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rm /tmp/serial_decoded
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fi
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echo "Setting environment"
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echo "UNITY_SERIAL=$UNITY_SERIAL" >> $GITHUB_ENV
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- name: Build Project
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run: /entrypoint.sh
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- uses: christopherhx/gitea-upload-artifact@v4 # Gitea is bugged prior to 1.24, you need to use this uploader.
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with:
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name: ${{ matrix.platform.target }}
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path: build/${{ matrix.platform.target }}
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1
examples/test-game.yaml
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1
examples/test-game.yaml
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# TODO: Test Game
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