forked from Conjure-Tools/unity-runner
tweaked build ci/cd
This commit is contained in:
parent
75597160b8
commit
a79370a56c
@ -1,9 +1,12 @@
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name: 🤓 Individual Runners
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on:
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# push:
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# branches: [main]
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# paths: ['versions.txt']
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push:
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branches: [main]
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paths:
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- versions.txt
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- dockerfiles/runner.dockerfile
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- .gitea/workflows/create-runner.yaml
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workflow_dispatch:
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inputs:
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@ -32,6 +35,8 @@ jobs:
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env:
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DOCKER_REGISTRY: docker.lakes.house/
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UNITY_VERSION: ${{ github.event.inputs.unity_version }}
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GAMECI_OS: ubuntu
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GAMECI_VERSION: 3
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strategy:
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matrix:
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@ -48,10 +53,11 @@ jobs:
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steps:
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- uses: actions/checkout@v4
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- name: Login to Docker Registry
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uses: docker/login-action@v3
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with:
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registry: ${{ env.DOCKER_REGISTRY }} # usual credentials for bastion.local
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registry: ${{ env.DOCKER_REGISTRY }}
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username: ${{ secrets.DOCKER_USERNAME }}
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password: ${{ secrets.DOCKER_PASSWORD }}
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@ -63,14 +69,15 @@ jobs:
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echo "Unity Version: $VERSION"
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- name: Docker Build
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run: .gitea/workflows/scripts/build-image.sh
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run: .gitea/workflows/scripts/build-runner-image.sh
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id: build-image
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env:
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UNITY_VERSION: ${{ env.UNITY_VERSION }}
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UNITY_PLATFORM: ${{ matrix.platform }}
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IMAGE: ${{ env.DOCKER_REGISTRY }}unityci/editor
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UNITY_MODULES: ${{ matrix.platform }}
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GAMECI_VERSION: ${{ env.GAMECI_VERSION }}
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ONLY_RUNNER_TAG: true
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GAMECI_OS: ${{ env.GAMECI_OS }}
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IMAGE: ${{ env.DOCKER_REGISTRY }}unityci/editor
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TAG: ${{ env.GAMECI_OS }}-${{ env.UNITY_VERSION }}-${{ matrix.platform }}-runner
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- name: Docker Push
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run: |
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@ -7,6 +7,7 @@ on:
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- versions.txt
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- dockerfiles/runner.dockerfile
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- .github/workflows/create-runner.yaml
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workflow_dispatch:
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jobs:
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@ -15,6 +16,7 @@ jobs:
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env:
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DOCKER_REGISTRY: docker.lakes.house/
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UNITY_MODULES: webgl android ios mac-mono windows-mono linux-il2cpp
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GAMECI_OS: ubuntu
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GAMECI_VERSION: 3
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name: Build
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@ -40,8 +42,9 @@ jobs:
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UNITY_VERSION: ${{ env.UNITY_VERSION }}
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UNITY_MODULES: ${{ env.UNITY_MODULES }}
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GAMECI_VERSION: ${{ env.GAMECI_VERSION }}
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GAMECI_OS: ubuntu
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GAMECI_OS: ${{ env.GAMECI_OS }}
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IMAGE: ${{ env.DOCKER_REGISTRY }}unityci/editor
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TAG: ${{ env.GAMECI_OS }}-${{ env.UNITY_VERSION }}-runner
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- name: Docker Push
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run: |
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@ -1,101 +0,0 @@
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#!/bin/sh
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# Ensure UNITY_VERSION is set, pull from arguments if not
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if [ -z "${UNITY_VERSION}" ]; then
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if [ -n "$1" ]; then
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UNITY_VERSION=$1
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else
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echo "Error: UNITY_VERSION is not set."
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exit 1
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fi
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fi
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# Ensure UNITY_PLATFORM is set, pull from arguments if not
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if [ -z "${UNITY_PLATFORM}" ]; then
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if [ -n "$2" ]; then
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UNITY_PLATFORM=$2
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else
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echo "Error: UNITY_PLATFORM is not set."
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exit 1
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fi
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fi
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# Ensure IMAGE is set, pull from arguments if not
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if [ -z "${IMAGE}" ]; then
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if [ -n "$3" ]; then
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IMAGE=$3
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else
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echo "Error: IMAGE is not set."
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exit 1
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fi
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fi
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# Ensure GAME_CI_VERSION is set, default to 3 if not
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if [ -z "${GAMECI_VERSION}" ]; then
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GAMECI_VERSION=3
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fi
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# Ensure IMAGE_OS is set, default to ubuntu if not
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if [ -z "${GAMECI_OS}" ]; then
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# windows-il2cpp requires windows OS
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if [ "${UNITY_PLATFORM}" = "windows-il2cpp" ]; then
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GAMECI_OS="windows"
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else
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GAMECI_OS="ubuntu"
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fi
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# TODO: MacOS probably requires a mac image.
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# Might be worth just putting this in the strategy at this point
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fi
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# Ensure PLATFORM is set, default to the current system if not
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if [ -z "${PLATFORM}" ]; then
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PLATFORM=$(uname -m)
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case "${PLATFORM}" in
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x86_64) PLATFORM="linux/amd64" ;;
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arm64) PLATFORM="linux/arm64" ;;
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*)
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echo "Error: Unsupported platform ${PLATFORM}."
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exit 1
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;;
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esac
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fi
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BASE_IMAGE=unityci/editor:${GAMECI_OS}-${UNITY_VERSION}-${UNITY_PLATFORM}-${GAMECI_VERSION}
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SHORT_TAG=${GAMECI_OS}-${UNITY_VERSION}-${UNITY_PLATFORM}
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TAG=${SHORT_TAG}-runner
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FULL_IMAGE=${IMAGE}:${TAG}
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ADDITIONAL_TAGS=""
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if [ "${ONLY_RUNNER_TAG}" != "true" ]; then
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ADDITIONAL_TAGS="$ADDITIONAL_TAGS -t ${IMAGE}:${SHORT_TAG}"
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ADDITIONAL_TAGS="$ADDITIONAL_TAGS -t ${IMAGE}:${SHORT_TAG}-${GAMECI_VERSION}"
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fi
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echo "Building Docker image ${FULL_IMAGE}"
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echo "- Platfrom: ${PLATFORM}"
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echo "- Base: ${BASE_IMAGE}"
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echo "- Tag: ${TAG}"
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echo "- Image: ${IMAGE}:${TAG}"
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echo "- Additional Tags: ${ADDITIONAL_TAGS}"
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docker build \
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--platform ${PLATFORM} \
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--build-arg BASE_IMAGE=${BASE_IMAGE} \
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${ADDITIONAL_TAGS} \
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-t ${FULL_IMAGE} \
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${DOCKER_BUILD_ARGS} \
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-f ./dockerfiles/individual.dockerfile .
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if [ $? -ne 0 ]; then
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echo "Error: Docker build failed."
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exit 1
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fi
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# Export IMAGE and TAG for GitHub Actions
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if [ -n "$GITHUB_OUTPUT" ]; then
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echo "IMAGE=${IMAGE}" >> $GITHUB_OUTPUT
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echo "TAG=${TAG}" >> $GITHUB_OUTPUT
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echo "FULL_IMAGE=${FULL_IMAGE}" >> $GITHUB_OUTPUT
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fi
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@ -11,16 +11,16 @@ fi
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# Fetch the changelog and extract the changeset ID for the specified Unity version
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# This is because hub doesnt remember every version of unity and uses the changset for the exact id lookup.
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if [ -z "${UNITY_CHANGESET}" ]; then
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echo "Warning: No changeset provided. Scraping one from the change logs."
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echo "This might take a while. Use the UNITY_CHANGESET to avoid this lookup."
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CHANGELOG_URL="https://unity.com/releases/editor/whats-new/${UNITY_VERSION}"
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UNITY_CHANGESET=$(curl -s -r 0-500 "$CHANGELOG_URL" | grep -oP 'unityhub://(?:[0-9a-z.])+/\K([a-z0-9]+)' | head -n 1)
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if [ -z "$UNITY_CHANGESET" ]; then
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echo "Error: Could not extract changeset for Unity version ${UNITY_VERSION}."
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exit 1
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fi
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fi
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# if [ -z "${UNITY_CHANGESET}" ]; then
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# echo "Warning: No changeset provided. Scraping one from the change logs."
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# echo "This might take a while. Use the UNITY_CHANGESET to avoid this lookup."
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# CHANGELOG_URL="https://unity.com/releases/editor/whats-new/${UNITY_VERSION}"
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# UNITY_CHANGESET=$(curl -s -r 0-500 "$CHANGELOG_URL" | grep -oP 'unityhub://(?:[0-9a-z.])+/\K([a-z0-9]+)' | head -n 1)
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# if [ -z "$UNITY_CHANGESET" ]; then
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# echo "Error: Could not extract changeset for Unity version ${UNITY_VERSION}."
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# exit 1
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# fi
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# fi
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# Ensure we have some modules
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if [ -z "${UNITY_MODULES}" ]; then
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@ -32,16 +32,6 @@ if [ -z "${UNITY_MODULES}" ]; then
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fi
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fi
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# Ensure IMAGE is set, pull from arguments if not
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if [ -z "${IMAGE}" ]; then
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if [ -n "$3" ]; then
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IMAGE=$3
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else
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echo "Error: IMAGE is not set."
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exit 1
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fi
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fi
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# Ensure GAME_CI_VERSION is set, default to 3 if not
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if [ -z "${GAMECI_VERSION}" ]; then
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GAMECI_VERSION=3
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@ -74,6 +64,22 @@ if [ -z "${PLATFORM}" ]; then
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esac
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fi
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# Ensure IMAGE is set, pull from arguments if not
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if [ -z "${IMAGE}" ]; then
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if [ -n "$3" ]; then
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IMAGE=$3
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else
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echo "Error: IMAGE is not set."
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exit 1
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fi
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fi
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# Ensure the TAG is set, default to latest if not
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if [ -z "${TAG}" ]; then
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TAG="${GAMECI_OS}-${UNITY_VERSION}-runner"
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fi
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# Ensure some additional build settings are set
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if [ -z "${DOCKER_BUILD_ARGS}" ]; then
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DOCKER_BUILD_ARGS=""
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@ -81,21 +87,19 @@ fi
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BASE_TAG=${GAMECI_OS}-${UNITY_VERSION}-base-${GAMECI_VERSION}
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BASE_IMAGE=unityci/editor:${BASE_TAG}
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DEST_TAG=${GAMECI_OS}-${UNITY_VERSION}-runner
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DEST_IMAGE=${IMAGE}:${DEST_TAG}
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DEST_IMAGE=${IMAGE}:${TAG}
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echo "Building Docker image ${DEST_IMAGE}"
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echo "- Version: ${UNITY_VERSION}"
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echo "- Changeset: ${UNITY_CHANGESET}"
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echo "- Platfrom: ${PLATFORM}"
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echo "- Base: ${BASE_IMAGE}"
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echo "- Tag: ${DEST_TAG}"
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echo "- Tag: ${TAG}"
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echo "- Image: ${DEST_IMAGE}"
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docker buildx build \
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docker build \
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--platform ${PLATFORM} \
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--build-arg "VERSION=${UNITY_VERSION}" \
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--build-arg "CHANGESET=${UNITY_CHANGESET}" \
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--build-arg "BASE_IMAGE=${BASE_IMAGE}" \
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--build-arg "MODULE=${UNITY_MODULES}" \
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-t ${DEST_IMAGE} ${DOCKER_BUILD_ARGS} \
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@ -109,6 +113,6 @@ fi
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# Export IMAGE and TAG for GitHub Actions
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if [ -n "$GITHUB_OUTPUT" ]; then
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echo "IMAGE=${IMAGE}" >> $GITHUB_OUTPUT
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echo "TAG=$DEST_TAG" >> $GITHUB_OUTPUT
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echo "TAG=$TAG" >> $GITHUB_OUTPUT
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echo "FULL_IMAGE=${DEST_IMAGE}" >> $GITHUB_OUTPUT
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fi
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9
.github/workflows/create-image.yaml
vendored
9
.github/workflows/create-image.yaml
vendored
@ -12,6 +12,9 @@ on:
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jobs:
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build-docker:
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runs-on: ubuntu-latest
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env:
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GAMECI_OS: ubuntu
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GAMECI_VERSION: 3
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strategy:
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matrix:
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@ -48,9 +51,11 @@ jobs:
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env:
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UNITY_VERSION: ${{ env.UNITY_VERSION }}
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UNITY_PLATFORM: ${{ matrix.platform }}
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IMAGE: "${{ vars.DOCKERHUB_USERNAME }}/unity-runner"
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GAMECI_VERSION: ${{ env.GAMECI_VERSION }}
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GAMECI_OS: ${{ env.GAMECI_OS }}
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IMAGE: "${{ vars.DOCKERHUB_USERNAME }}/unity-runner"
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TAG: ${{ env.GAMECI_OS }}-${{ env.UNITY_VERSION }}-${{ matrix.platform }}-runner
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- name: Docker Push
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run: |
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echo "Pushing Docker Image ${{ steps.build-image.outputs.FULL_IMAGE }}"
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7
.github/workflows/create-runner.yaml
vendored
7
.github/workflows/create-runner.yaml
vendored
@ -14,7 +14,9 @@ jobs:
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runs-on: ubuntu-latest
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env:
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UNITY_MODULES: webgl android ios mac-mono windows-mono linux-il2cpp
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GAMECI_OS: ubuntu
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GAMECI_VERSION: 3
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environment:
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name: Docker Hub
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@ -41,8 +43,9 @@ jobs:
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UNITY_VERSION: ${{ env.UNITY_VERSION }}
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UNITY_MODULES: ${{ env.UNITY_MODULES }}
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GAMECI_VERSION: ${{ env.GAMECI_VERSION }}
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GAMECI_OS: ubuntu
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GAMECI_OS: ${{ env.GAMECI_OS }}
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IMAGE: "${{ vars.DOCKERHUB_USERNAME }}/unity-runner"
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TAG: ${{ env.GAMECI_OS }}-${{ env.UNITY_VERSION }}-runner
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- name: Docker Push
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run: |
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@ -1,41 +0,0 @@
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ARG BASE_IMAGE=unityci/editor
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FROM $BASE_IMAGE
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RUN apt-get update && \
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apt-get install -y \
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git \
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curl \
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gcc \
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make \
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libssl-dev \
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zlib1g-dev \
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libsqlite3-dev
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# Set up the scripts
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RUN git clone --depth=1 https://github.com/game-ci/unity-builder.git /gameci && \
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cp -rf /gameci/dist/platforms/ubuntu/steps /steps && \
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cp -rf /gameci/dist/default-build-script /UnityBuilderAction && \
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cp /gameci/dist/platforms/ubuntu/entrypoint.sh /entrypoint.sh
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# Set up Node.js environment for github actions
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RUN curl -fsSL https://deb.nodesource.com/setup_20.x | bash - && \
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apt-get install -y nodejs && \
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npm install -g npm@latest
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# Install Blender
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ARG BLENDER_SHORT_VERSION=3.4
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ARG BLENDER_FULL_VERSION=3.4.1
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RUN echo "BLENDER_FULL_VERSION: $BLENDER_FULL_VERSION" && \
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echo echo "BLENDER_SHORT_VERSION: $BLENDER_SHORT_VERSION" && \
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apt-get install -y wget && \
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wget https://download.blender.org/release/Blender$BLENDER_SHORT_VERSION/blender-$BLENDER_FULL_VERSION-linux-x64.tar.xz && \
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tar -xf blender-$BLENDER_FULL_VERSION-linux-x64.tar.xz && \
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rm blender-$BLENDER_FULL_VERSION-linux-x64.tar.xz
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ENV PATH="$PATH:/blender-$BLENDER_FULL_VERSION-linux-x64"
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# Add custom scripts
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COPY scripts/build.sh /build.sh
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RUN chmod +x /build.sh
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# Done
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ENTRYPOINT [ "/entrypoint.sh" ]
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@ -14,15 +14,15 @@ COPY --from=editor "$UNITY_PATH/" /opt/unity/editors/$VERSION/
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# Install modules for that editor
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ARG MODULE="non-existent-module"
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RUN for mod in $MODULE; do \
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if [ "$mod" = "base" ] ; then \
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echo "running default modules for this baseOs"; \
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else \
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unity-hub install-modules --version "$VERSION" --module "$mod" --childModules | tee /var/log/install-module-${mod}.log && \
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grep 'Missing module\|Completed with errors' /var/log/install-module-${mod}.log | exit $(wc -l); \
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fi \
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done \
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# Set execute permissions for modules
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&& chmod -R 755 /opt/unity/editors/$VERSION/Editor/Data/PlaybackEngines
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if [ "$mod" = "base" ] ; then \
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echo "running default modules for this baseOs"; \
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else \
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unity-hub install-modules --version "$VERSION" --module "$mod" --childModules | tee /var/log/install-module-${mod}.log && \
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grep 'Missing module\|Completed with errors' /var/log/install-module-${mod}.log | exit $(wc -l); \
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fi \
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done \
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# Set execute permissions for modules
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&& chmod -R 755 /opt/unity/editors/$VERSION/Editor/Data/PlaybackEngines
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RUN echo "$VERSION-$MODULE" | grep -q -vP '^(2021.2.(?)|2021.[3-9]|202[2-9]|[6-9][0-9]{3}|[1-9][0-9]{4,}).*linux' \
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&& exit 0 \
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||||
@ -46,40 +46,45 @@ COPY --from=builder /opt/unity/editors/$VERSION/ "$UNITY_PATH/"
|
||||
RUN echo $VERSION > "$UNITY_PATH/version"
|
||||
|
||||
RUN apt-get update && \
|
||||
apt-get install -y \
|
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git \
|
||||
curl \
|
||||
gcc \
|
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make \
|
||||
libssl-dev \
|
||||
zlib1g-dev \
|
||||
libsqlite3-dev
|
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apt-get install -y \
|
||||
git \
|
||||
curl \
|
||||
gcc \
|
||||
make \
|
||||
libssl-dev \
|
||||
zlib1g-dev \
|
||||
libsqlite3-dev
|
||||
|
||||
# Set up the scripts
|
||||
RUN git clone --depth=1 https://github.com/game-ci/unity-builder.git /gameci && \
|
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cp -rf /gameci/dist/platforms/ubuntu/steps /steps && \
|
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cp -rf /gameci/dist/default-build-script /UnityBuilderAction && \
|
||||
cp /gameci/dist/platforms/ubuntu/entrypoint.sh /entrypoint.sh
|
||||
cp -rf /gameci/dist/platforms/ubuntu/steps /steps && \
|
||||
cp -rf /gameci/dist/default-build-script /UnityBuilderAction && \
|
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cp /gameci/dist/platforms/ubuntu/entrypoint.sh /entrypoint.sh
|
||||
|
||||
# Set up Node.js environment for github actions
|
||||
RUN curl -fsSL https://deb.nodesource.com/setup_20.x | bash - && \
|
||||
apt-get install -y nodejs && \
|
||||
npm install -g npm@latest
|
||||
apt-get install -y nodejs && \
|
||||
npm install -g npm@latest
|
||||
|
||||
# Install Blender
|
||||
ARG BLENDER_SHORT_VERSION=3.4
|
||||
ARG BLENDER_FULL_VERSION=3.4.1
|
||||
RUN echo "BLENDER_FULL_VERSION: $BLENDER_FULL_VERSION" && \
|
||||
echo echo "BLENDER_SHORT_VERSION: $BLENDER_SHORT_VERSION" && \
|
||||
apt-get install -y wget && \
|
||||
wget https://download.blender.org/release/Blender$BLENDER_SHORT_VERSION/blender-$BLENDER_FULL_VERSION-linux-x64.tar.xz && \
|
||||
tar -xf blender-$BLENDER_FULL_VERSION-linux-x64.tar.xz && \
|
||||
rm blender-$BLENDER_FULL_VERSION-linux-x64.tar.xz
|
||||
echo echo "BLENDER_SHORT_VERSION: $BLENDER_SHORT_VERSION" && \
|
||||
apt-get install -y wget && \
|
||||
wget https://download.blender.org/release/Blender$BLENDER_SHORT_VERSION/blender-$BLENDER_FULL_VERSION-linux-x64.tar.xz && \
|
||||
tar -xf blender-$BLENDER_FULL_VERSION-linux-x64.tar.xz && \
|
||||
rm blender-$BLENDER_FULL_VERSION-linux-x64.tar.xz
|
||||
ENV PATH="$PATH:/blender-$BLENDER_FULL_VERSION-linux-x64"
|
||||
|
||||
# Add custom scripts
|
||||
COPY scripts/build.sh /build.sh
|
||||
RUN chmod +x /build.sh
|
||||
|
||||
LABEL com.unity3d.version="$VERSION"
|
||||
LABEL com.unity3d.modules="$MODULE"
|
||||
LABEL org.blender.version="$BLENDER_FULL_VERSION"
|
||||
|
||||
# Done
|
||||
ENTRYPOINT [ "/entrypoint.sh" ]
|
||||
# ENTRYPOINT [ "/bin/bash" ]~
|
||||
Loading…
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Reference in New Issue
Block a user