#!/bin/sh # Ensure UNITY_VERSION is set, pull from arguments if not if [ -z "${UNITY_VERSION}" ]; then if [ -n "$1" ]; then UNITY_VERSION=$1 else echo "Error: UNITY_VERSION is not set." exit 1 fi fi # Fetch the changelog and extract the changeset ID for the specified Unity version CHANGELOG_URL="https://public-cdn.cloud.unity3d.com/hub/prod/releases-${UNITY_VERSION}.json" CHANGESET_ID=$(curl -s "$CHANGELOG_URL" | grep -o '"changeset":[^,]*' | head -n 1 | cut -d':' -f2 | tr -d ' "') if [ -z "$CHANGESET_ID" ]; then echo "Warning: Could not retrieve changeset ID for Unity version ${UNITY_VERSION}." else echo "Unity ${UNITY_VERSION} changeset ID: ${CHANGESET_ID}" fi # Ensure we have some modules if [ -z "${UNITY_MODULES}" ]; then if [ -n "$3" ]; then UNITY_MODULES=$3 else echo "Error: UNITY_MODULES is not set." exit 1 fi fi # Ensure IMAGE is set, pull from arguments if not if [ -z "${IMAGE}" ]; then if [ -n "$3" ]; then IMAGE=$3 else echo "Error: IMAGE is not set." exit 1 fi fi # Ensure GAME_CI_VERSION is set, default to 3 if not if [ -z "${GAMECI_VERSION}" ]; then GAMECI_VERSION=3 fi # Ensure IMAGE_OS is set, default to ubuntu if not if [ -z "${GAMECI_OS}" ]; then # windows-il2cpp requires windows OS if [ "${UNITY_PLATFORM}" = "windows-il2cpp" ]; then GAMECI_OS="windows" else GAMECI_OS="ubuntu" fi # TODO: MacOS probably requires a mac image. # Might be worth just putting this in the strategy at this point fi # Ensure PLATFORM is set, default to the current system if not if [ -z "${PLATFORM}" ]; then PLATFORM=$(uname -m) case "${PLATFORM}" in x86_64) PLATFORM="linux/amd64" ;; arm64) PLATFORM="linux/arm64" ;; *) echo "Error: Unsupported platform ${PLATFORM}." exit 1 ;; esac fi # Ensure some additional build settings are set if [ -z "${DOCKER_BUILD_ARGS}" ]; then DOCKER_BUILD_ARGS="" fi BASE_TAG=${GAMECI_OS}-${UNITY_VERSION}-base-${GAMECI_VERSION} BASE_IMAGE=unityci/editor:${BASE_TAG} DEST_TAG=${GAMECI_OS}-${UNITY_VERSION}-runner DEST_IMAGE=${IMAGE}:${DEST_TAG} echo "Building Docker image ${DEST_IMAGE}" echo "- Platfrom: ${PLATFORM}" echo "- Base: ${BASE_IMAGE}" echo "- Tag: ${DEST_TAG}" echo "- Image: ${DEST_IMAGE}" docker build \ --platform ${PLATFORM} \ --build-arg "VERSION=${UNITY_VERSION}" \ --build-arg "BASE_IMAGE=${BASE_IMAGE}" \ --build-arg "MODULE=${UNITY_MODULES}" \ -t ${DEST_IMAGE} \ ${DOCKER_BUILD_ARGS} \ . if [ $? -ne 0 ]; then echo "Error: Docker build failed." exit 1 fi # Export IMAGE and TAG for GitHub Actions if [ -n "$GITHUB_OUTPUT" ]; then echo "IMAGE=${IMAGE}" >> $GITHUB_OUTPUT echo "TAG=$DEST_TAG" >> $GITHUB_OUTPUT echo "FULL_IMAGE=${DEST_IMAGE}" >> $GITHUB_OUTPUT fi