unity-runner/.gitea/workflows/create-image.yaml
2025-05-17 13:04:29 +10:00

80 lines
2.3 KiB
YAML

name: Create Images
on:
push:
branches: [main]
paths: ['versions.txt']
workflow_dispatch:
inputs:
unity_version:
description: 'Unity Version'
required: false
default: '6000.0.35f1'
type: string
platform:
description: 'Platform'
required: false
default: 'all'
type: choice
options:
- all
- webgl
- android
- ios
- mac-mono
- windows-mono
- linux-il2cpp
jobs:
build-docker:
runs-on: ubuntu-latest
env:
DOCKER_REGISTRY: docker.lakes.house/
UNITY_VERSION: ${{ github.event.inputs.unity_version }}
strategy:
matrix:
platform:
- webgl
- android
- ios
- mac-mono
- windows-mono
- linux-il2cpp
name: Build 🐳 ${{ matrix.platform }}
if: ${{ github.event.inputs.platform == 'all' || github.event.inputs.platform == '' || github.event.inputs.platform == matrix.platform }}
steps:
- uses: actions/checkout@v4
- name: Login to Docker Registry
uses: docker/login-action@v3
with:
registry: ${{ env.DOCKER_REGISTRY }} # usual credentials for bastion.local
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
- name: Get Unity Version
if: ${{ github.event.inputs.unity_version == '' }}
run: |
VERSION=$(head -n 1 versions.txt)
echo "UNITY_VERSION=$VERSION" >> $GITHUB_ENV
echo "Unity Version: $VERSION"
- name: Docker Build
run: .gitea/workflows/scripts/build-image.sh
id: build-image
env:
UNITY_VERSION: ${{ env.UNITY_VERSION }}
UNITY_PLATFORM: ${{ matrix.platform }}
IMAGE: ${{ env.DOCKER_REGISTRY }}unityci/editor
GAMECI_VERSION: ${{ env.GAMECI_VERSION }}
ONLY_RUNNER_TAG: true
- name: Docker Push
run: |
echo "Pushing Docker Image ${{ steps.build-image.outputs.FULL_IMAGE }}"
echo "- Image: ${{ steps.build-image.outputs.IMAGE }}"
echo "- Tag: ${{ steps.build-image.outputs.TAG }}"
docker push ${{ steps.build-image.outputs.FULL_IMAGE }}