forked from Conjure-Tools/unity-runner
79 lines
2.2 KiB
YAML
79 lines
2.2 KiB
YAML
name: Create Images
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on:
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push:
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branches: [main]
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paths: ['versions.txt']
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workflow_dispatch:
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inputs:
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unity_version:
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description: 'Unity Version'
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required: false
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default: '6000.0.35f1'
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type: string
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platform:
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description: 'Platform'
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required: false
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default: 'all'
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type: choice
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options:
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- all
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- webgl
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- android
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- ios
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- mac-mono
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- windows-mono
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- linux-il2cpp
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jobs:
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build-docker:
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runs-on: ubuntu-latest
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env:
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DOCKER_REGISTRY: docker.lakes.house/
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UNITY_VERSION: ${{ github.event.inputs.unity_version }}
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strategy:
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matrix:
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platform:
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- webgl
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- android
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- ios
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- mac-mono
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- windows-mono
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- linux-il2cpp
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name: Build 🐳 ${{ matrix.platform }}
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if: ${{ github.event.inputs.platform == 'all' || github.event.inputs.platform == '' || github.event.inputs.platform == matrix.platform }}
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steps:
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- uses: actions/checkout@v4
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- name: Login to Docker Registry
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uses: docker/login-action@v3
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with:
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registry: ${{ env.DOCKER_REGISTRY }} # usual credentials for bastion.local
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username: ${{ secrets.DOCKER_USERNAME }}
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password: ${{ secrets.DOCKER_PASSWORD }}
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- name: Get Unity Version
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if: ${{ github.event.inputs.unity_version == '' }}
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run: |
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VERSION=$(head -n 1 versions.txt)
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echo "UNITY_VERSION=$VERSION" >> $GITHUB_ENV
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echo "Unity Version: $VERSION"
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- name: Docker Build
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run: .gitea/workflows/scripts/build-image.sh
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id: build-image
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env:
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UNITY_VERSION: ${{ env.UNITY_VERSION }}
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UNITY_PLATFORM: ${{ matrix.platform }}
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IMAGE: ${{ env.DOCKER_REGISTRY }}unityci/editor
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GAMECI_VERSION: ${{ env.GAMECI_VERSION }}
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- name: Docker Push
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run: |
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echo "Pushing Docker Image ${{ steps.build-image.outputs.FULL_IMAGE }}"
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echo "- Image: ${{ steps.build-image.outputs.IMAGE }}"
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echo "- Tag: ${{ steps.build-image.outputs.TAG }}"
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docker push ${{ steps.build-image.outputs.FULL_IMAGE }} |