Add the scene loading logic

This commit is contained in:
Samir Badi 2025-09-25 14:14:17 -04:00
parent 7881cc707a
commit 5c1efa39c0
16 changed files with 820 additions and 3 deletions

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using MedievalParty.Core;
using UnityEngine;
namespace MedievalParty.Booting
{
public class BootingManager: MonoBehaviour
{
private void Start()
{
SceneLoader.LoadSceneDirect(SceneLoader.SceneName.MainMenuScene);
}
}
}

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using UnityEngine.SceneManagement;
namespace MedievalParty.Core
{
public static class SceneLoader
{
public enum SceneName
{
MainMenuScene,
LoadingScene
}
private static SceneName _targetScene;
public static void LoadScene(SceneName target)
{
_targetScene = target;
SceneManager.LoadScene(SceneName.LoadingScene.ToString());
}
public static void LoadSceneDirect(SceneName target) => SceneManager.LoadScene(_targetScene.ToString());
public static void LoaderCallback() => SceneManager.LoadScene(_targetScene.ToString());
}
}

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using MedievalParty.Core;
using UnityEngine;
namespace MedievalParty.Scene
{
public class SceneLoaderCallback: MonoBehaviour
{
private bool _isFirstUpdate = true;
private void Update()
{
if (_isFirstUpdate)
{
_isFirstUpdate = false;
SceneLoader.LoaderCallback();
}
}
}
}

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