Add the scene loading logic
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170
Assets/Scenes/BootingScene.unity
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170
Assets/Scenes/BootingScene.unity
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Assets/Scenes/MainMenuScene.unity
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435
Assets/Scenes/MainMenuScene.unity
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7
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7
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Normal file
3
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Normal file
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13
Assets/Scripts/Booting/BootingManager.cs
Normal file
13
Assets/Scripts/Booting/BootingManager.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using MedievalParty.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MedievalParty.Booting
|
||||||
|
{
|
||||||
|
public class BootingManager: MonoBehaviour
|
||||||
|
{
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
SceneLoader.LoadSceneDirect(SceneLoader.SceneName.MainMenuScene);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Booting/BootingManager.cs.meta
Normal file
3
Assets/Scripts/Booting/BootingManager.cs.meta
Normal file
@ -0,0 +1,3 @@
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3
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Normal file
3
Assets/Scripts/Core.meta
Normal file
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24
Assets/Scripts/Core/SceneLoader.cs
Normal file
24
Assets/Scripts/Core/SceneLoader.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
namespace MedievalParty.Core
|
||||||
|
{
|
||||||
|
public static class SceneLoader
|
||||||
|
{
|
||||||
|
public enum SceneName
|
||||||
|
{
|
||||||
|
MainMenuScene,
|
||||||
|
LoadingScene
|
||||||
|
}
|
||||||
|
|
||||||
|
private static SceneName _targetScene;
|
||||||
|
|
||||||
|
public static void LoadScene(SceneName target)
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|
{
|
||||||
|
_targetScene = target;
|
||||||
|
SceneManager.LoadScene(SceneName.LoadingScene.ToString());
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|
}
|
||||||
|
public static void LoadSceneDirect(SceneName target) => SceneManager.LoadScene(_targetScene.ToString());
|
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|
|
||||||
|
public static void LoaderCallback() => SceneManager.LoadScene(_targetScene.ToString());
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|
}
|
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|
}
|
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3
Assets/Scripts/Core/SceneLoader.cs.meta
Normal file
3
Assets/Scripts/Core/SceneLoader.cs.meta
Normal file
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3
Assets/Scripts/Scene.meta
Normal file
3
Assets/Scripts/Scene.meta
Normal file
@ -0,0 +1,3 @@
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19
Assets/Scripts/Scene/SceneLoaderCallback.cs
Normal file
19
Assets/Scripts/Scene/SceneLoaderCallback.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using MedievalParty.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MedievalParty.Scene
|
||||||
|
{
|
||||||
|
public class SceneLoaderCallback: MonoBehaviour
|
||||||
|
{
|
||||||
|
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|
|
||||||
|
private void Update()
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|
{
|
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|
if (_isFirstUpdate)
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|
{
|
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|
_isFirstUpdate = false;
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||||||
|
SceneLoader.LoaderCallback();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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3
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3
Assets/Scripts/Scene/SceneLoaderCallback.cs.meta
Normal file
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m_EtcTextureBestCompressor: 4
|
m_EtcTextureBestCompressor: 4
|
||||||
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
|
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
|
||||||
m_ProjectGenerationRootNamespace:
|
m_ProjectGenerationRootNamespace: MedievalParty
|
||||||
m_EnableTextureStreamingInEditMode: 1
|
m_EnableTextureStreamingInEditMode: 1
|
||||||
m_EnableTextureStreamingInPlayMode: 1
|
m_EnableTextureStreamingInPlayMode: 1
|
||||||
m_EnableEditorAsyncCPUTextureLoading: 0
|
m_EnableEditorAsyncCPUTextureLoading: 0
|
||||||
|
|||||||
121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Animations.AnimatorController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Audio.AudioMixerController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ComputeShader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.GameObject",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.LightingDataAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
||||||
Loading…
x
Reference in New Issue
Block a user