Spawn object at start of game

This commit is contained in:
Samir Badi 2025-10-02 15:45:00 -04:00
parent b2c805e3b6
commit 5cbe054e01
7 changed files with 989 additions and 9 deletions

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8
Assets/Scripts/Map.meta Normal file
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using System.Collections.Generic;
using MedievalParty.Core;
using MedievalParty.Map.States;
using UnityEngine;
namespace MedievalParty.Map
{
public class MapManager: StateBehaviour
{
[Header("Spawn")]
[SerializeField] private List<Transform> spawnPoints;
[SerializeField] private GameObject tmp;
[SerializeField] private float delayBeforeFirstSpawn = 1f;
[SerializeField] private float delayBetweenSpawn = .6f;
protected override void Start()
{
base.Start();
MapManager_SpawnState spawnState =
new MapManager_SpawnState(spawnPoints, tmp, delayBeforeFirstSpawn, delayBetweenSpawn);
spawnState.onSpawnOver += (_, _) => ChangeState();
ChangeState(spawnState);
}
}
}

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using System;
using System.Collections.Generic;
using MedievalParty.Core;
using UnityEngine;
namespace MedievalParty.Map.States
{
public class MapManager_SpawnState: IState
{
public event EventHandler onSpawnOver;
private readonly List<Transform> _spawnPoints;
private readonly GameObject _tmp;
private readonly float _delayBeforeFirstSpawn;
private readonly float _delayBetweenSpawn;
private float _delay;
private int _index;
public MapManager_SpawnState(List<Transform> spawnPoints, GameObject tmp, float delayBeforeFirstSpawn, float delayBetweenSpawn)
{
_spawnPoints = spawnPoints;
_tmp = tmp;
_delayBeforeFirstSpawn = delayBeforeFirstSpawn;
_delayBetweenSpawn = delayBetweenSpawn;
}
public void OnEnter()
{
_delay = _delayBeforeFirstSpawn;
_index = 0;
}
public void OnExit() { }
public void OnUpdate()
{
_delay -= Time.deltaTime;
if (_delay <= 0)
{
GameObject.Instantiate(_tmp, _spawnPoints[_index].position, Quaternion.identity);
_delay = _delayBetweenSpawn;
_index ++;
if(_index >= _spawnPoints.Count)
onSpawnOver?.Invoke(this, EventArgs.Empty);
}
}
}
}

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