2025-11-27 12:19:48 -05:00

11 lines
285 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace MedievalParty.Entity
{
[CreateAssetMenu(menuName = "ScriptableObjects/Entities/List", fileName = "Character")]
public class EntityListSO: ScriptableObject
{
public List<EntitySO> Characters;
}
}