31 lines
971 B
C#
31 lines
971 B
C#
using System.Collections.Generic;
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using MedievalParty.Core;
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using MedievalParty.Map.States;
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using UnityEngine;
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namespace MedievalParty.Map
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{
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public class MapManager: StateBehaviour
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{
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[Header("Characters")]
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[SerializeField] private CharacterListSO characterList;
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[SerializeField] private CharacterObject characterPrefab;
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[Header("Spawn")]
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[SerializeField] private List<Transform> spawnPoints;
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[SerializeField] private float delayBeforeFirstSpawn = 1f;
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[SerializeField] private float delayBetweenSpawn = .6f;
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protected override void Start()
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{
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base.Start();
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MapManager_SpawnState spawnState =
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new MapManager_SpawnState(characterList, characterPrefab, spawnPoints, delayBeforeFirstSpawn, delayBetweenSpawn);
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spawnState.onSpawnOver += (_, _) => ChangeState();
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ChangeState(spawnState);
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}
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}
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} |