41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MedievalParty.Lobby
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{
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public class UI_LobbySection: MonoBehaviour
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{
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public static UI_LobbySection Instance { get; private set; }
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public event EventHandler onSoloTrigger;
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public event EventHandler onLocalTrigger;
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public event EventHandler onOnlineTrigger;
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public event EventHandler onStartTrigger;
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[SerializeField] private Button soloButton;
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[SerializeField] private Button localButton;
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[SerializeField] private Button onlineButton;
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[SerializeField] private Button startButton;
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private void Awake()
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{
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if (Instance)
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{
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Debug.LogWarning($"{typeof(UI_LobbySection)} already exist! {transform}");
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Destroy(gameObject);
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return;
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}
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Instance = this;
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}
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private void Start()
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{
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soloButton.onClick.AddListener(() => onSoloTrigger?.Invoke(this, EventArgs.Empty));
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localButton.onClick.AddListener(() => onLocalTrigger?.Invoke(this, EventArgs.Empty));
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onlineButton.onClick.AddListener(() => onOnlineTrigger?.Invoke(this, EventArgs.Empty));
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startButton.onClick.AddListener(() => onStartTrigger?.Invoke(this, EventArgs.Empty));
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}
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}
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} |