Merge branch 'Dev' into Level2FinalIntegration
This commit is contained in:
commit
31665e3e11
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9
Assets/Scripts/DontDestroyOnLoad.cs
Normal file
9
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Normal file
@ -0,0 +1,9 @@
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using UnityEngine;
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public class DontDestroyOnLoad : MonoBehaviour
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{
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private void Awake()
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{
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DontDestroyOnLoad(this.gameObject);
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11
Assets/Scripts/DontDestroyOnLoad.cs.meta
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@ -91,15 +91,27 @@ public class GrappleHook : MonoBehaviour
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if(!hitMarkerRect.gameObject.activeSelf)hitMarkerRect.gameObject.SetActive(true);
|
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hitMarkerRect.anchoredPosition = WorldToUI(gameObject.transform.position + aimDir * maxGrappleDist);
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if(Physics.Raycast(gameObject.transform.position, aimDir, out hit, maxGrappleDist, grappleableLayer)){
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hitMarkerRect.anchoredPosition = WorldToUI(hit.point);
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hitMarkerRect.gameObject.GetComponent<Image>().color = Color.green;
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if(grappling){
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StartGrapple(hit);
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}else{
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grappling = false;
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if (Physics.Raycast(gameObject.transform.position, aimDir, out hit, maxGrappleDist, grappleableLayer)) {
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if (hit.transform.gameObject.layer != 7)
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{
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hitMarkerRect.anchoredPosition = WorldToUI(hit.point);
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hitMarkerRect.gameObject.GetComponent<Image>().color = Color.green;
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if (grappling)
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{
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StartGrapple(hit);
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}
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else
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{
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grappling = false;
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}
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}
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else
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{
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hitMarkerRect.anchoredPosition = WorldToUI(hit.point);
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hitMarkerRect.gameObject.GetComponent<Image>().color = Color.red;
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}
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}else{
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hitMarkerRect.gameObject.GetComponent<Image>().color = Color.red;
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}
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@ -52,7 +52,7 @@ public class MainMenu : MonoBehaviour
|
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|
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private void Update()
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{
|
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Debug.Log(Input.GetKeyDown(KeyCode.Escape));
|
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//Debug.Log(Input.GetKeyDown(KeyCode.Escape));
|
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if (isCreditScrolling && Input.GetKeyDown(KeyCode.Escape))
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{
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isCreditScrolling = false;
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@ -21,7 +21,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: CRTMaterialShader
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m_Shader: {fileID: 4800000, guid: d4c49b1ac4f8dd44d98d7885681c6d4d, type: 3}
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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@ -118,24 +118,24 @@ Material:
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- u_vignette_edge_round: 11.6
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- u_vignette_size: 1.95
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- u_vignette_edge_round: 58.5
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- u_vignette_size: 2
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- u_vignette_smoothness: 0.59
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
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- _Color: {r: 1, g: 1, b: 1, a: 1}
|
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|
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@ -1,4 +1,4 @@
|
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Shader "CRTShaderFixed"
|
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Shader "CRTShader"
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{
|
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Properties
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{
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@ -8,18 +8,18 @@ EditorBuildSettings:
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path: Assets/Scenes/MainMenu.unity
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guid: af63aef6e17277b44ade3df35992db53
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path: Assets/Scenes/GameLogic.unity
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guid: 6c735b8f44735c84789efdc5bc7c8d2d
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path: Assets/Scenes/ThanksScene.unity
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guid: b3991f64db889b744ba3668a4998424e
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path: Assets/Scenes/LevelDesign.unity
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path: Assets/Scenes/ThanksScene.unity
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@ -12,8 +12,8 @@ PlayerSettings:
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@ -136,12 +136,14 @@ PlayerSettings:
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4:3: 1
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@ -816,7 +818,7 @@ PlayerSettings:
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Loading…
x
Reference in New Issue
Block a user