Merge branch 'Dev' of https://bitbucket.clubconjure.com/scm/cegj/32bit_jam_conjure into Sound
This commit is contained in:
commit
4b36c99d8e
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2982
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2982
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43389
Assets/Scenes/ThanksScene.unity
Normal file
43389
Assets/Scenes/ThanksScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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Normal file
7
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Normal file
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12
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Normal file
12
Assets/Scripts/Endzone.cs
Normal file
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
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public class Endzone : MonoBehaviour
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{
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11
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Normal file
11
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43
Assets/Scripts/GameController.cs
Normal file
43
Assets/Scripts/GameController.cs
Normal file
@ -0,0 +1,43 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.SceneManagement;
|
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public class GameController : MonoBehaviour
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{
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private static GameController instance;
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[SerializeField]
|
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private string startScene, mainScene, endScene;
|
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public static GameController Instance{
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get{
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if(instance is null)Debug.LogError("Game controller is null");
|
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return instance;
|
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}
|
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}
|
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|
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private void Awake() {
|
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instance = this;
|
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DontDestroyOnLoad(this.gameObject);
|
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}
|
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|
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public void StartGame(){
|
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SceneManager.LoadScene(mainScene);
|
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}
|
||||
|
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public void EndGame(){
|
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Debug.Log("Game is over");
|
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SceneManager.LoadScene(endScene);
|
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}
|
||||
|
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public void QuitGame(){
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Application.Quit();
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}
|
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|
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public void Options(){
|
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Debug.Log("Clicked options");
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}
|
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|
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public void MainMenu(){
|
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SceneManager.LoadScene(startScene);
|
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}
|
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}
|
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11
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Normal file
11
Assets/Scripts/GameController.cs.meta
Normal file
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55
Assets/Scripts/ObjSpawner.cs
Normal file
55
Assets/Scripts/ObjSpawner.cs
Normal file
@ -0,0 +1,55 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
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|
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public class ObjSpawner : MonoBehaviour
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{
|
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[SerializeField]
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private GameObject objPrefab;
|
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[SerializeField]
|
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private float spawnRate;
|
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[SerializeField]
|
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private int amount;
|
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[SerializeField]
|
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private List<GameObject> pool;
|
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private int index = 0;
|
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private int firstIndex = 0;
|
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// Start is called before the first frame update
|
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void Start()
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{
|
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for (int i = 0; i < amount; i++)
|
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{
|
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GameObject obj = Instantiate(objPrefab, this.transform);
|
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obj.SetActive(false);
|
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pool.Add(obj);
|
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}
|
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//TODO add trigger start
|
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InvokeRepeating("Spawn",0, spawnRate);
|
||||
}
|
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private void Spawn(){
|
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if(index < amount){
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pool[index].transform.position = transform.position;
|
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pool[index].transform.rotation = transform.rotation;
|
||||
Rigidbody rb = pool[index].GetComponent<Rigidbody>();
|
||||
if(rb != null){
|
||||
rb.velocity = Vector3.zero;
|
||||
rb.angularVelocity = Vector3.zero;
|
||||
}
|
||||
|
||||
pool[index].SetActive(true);
|
||||
index++;
|
||||
}else{
|
||||
pool[firstIndex].SetActive(false);
|
||||
index = firstIndex;
|
||||
firstIndex = firstIndex+1%pool.Count-1;
|
||||
Spawn();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/ObjSpawner.cs.meta
Normal file
11
Assets/Scripts/ObjSpawner.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2383af188ea82654ca888af5ecda1e2f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,6 +1,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class TriggerZone : MonoBehaviour
|
||||
{
|
||||
@ -8,11 +9,15 @@ public class TriggerZone : MonoBehaviour
|
||||
private Triggerable linkedObj;
|
||||
[SerializeField]
|
||||
private bool onEnter = true, onStay = false, OnExit = false;
|
||||
public UnityEvent enterEvent;
|
||||
public UnityEvent stayEvent;
|
||||
public UnityEvent exitEvent;
|
||||
// Start is called before the first frame update
|
||||
private void OnTriggerEnter(Collider other) {
|
||||
if(!onEnter)return;
|
||||
if(other.gameObject.tag.Equals("Player")){
|
||||
linkedObj.TriggerEvent();
|
||||
enterEvent?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
@ -20,6 +25,7 @@ public class TriggerZone : MonoBehaviour
|
||||
if(!onStay)return;
|
||||
if(other.gameObject.tag.Equals("Player")){
|
||||
linkedObj.TriggerEvent();
|
||||
stayEvent?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
@ -27,6 +33,7 @@ public class TriggerZone : MonoBehaviour
|
||||
if(!OnExit)return;
|
||||
if(other.gameObject.tag.Equals("Player")){
|
||||
linkedObj.TriggerEvent();
|
||||
exitEvent?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -6,8 +6,20 @@ EditorBuildSettings:
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 99c9720ab356a0642a771bea13969a05
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: af63aef6e17277b44ade3df35992db53
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Dev.unity
|
||||
guid: 739ca6d2c9f3b5b4a8885b94cf11f074
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/GameLogic.unity
|
||||
guid: 6c735b8f44735c84789efdc5bc7c8d2d
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/ThanksScene.unity
|
||||
guid: b3991f64db889b744ba3668a4998424e
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/LevelDesign.unity
|
||||
guid: 4b213b8915c09ca49873cfadc143c61b
|
||||
m_configObjects:
|
||||
com.unity.input.settings: {fileID: 11400000, guid: 83b4255e269437642ad0474a7bdb56b5,
|
||||
type: 2}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user