singleton game controller

This commit is contained in:
Soulaha Balde 2022-10-27 21:16:34 -04:00
parent 4f049341ae
commit 603ef2f51f
7 changed files with 3008 additions and 1 deletions

View File

@ -0,0 +1,46 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4515361964050757686
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4515361964050757684}
- component: {fileID: 4515361964050757685}
m_Layer: 0
m_Name: GameController
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4515361964050757684
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4515361964050757686}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.887238, y: -1.6704996, z: -7.8771486}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &4515361964050757685
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4515361964050757686}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8b3e93e82b846d740a6f1fa8aa6d17e8, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 875ca0f8a7a39ce459999ecf74b0fb3b
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 6c735b8f44735c84789efdc5bc7c8d2d
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameController : MonoBehaviour
{
private static GameController instance;
public bool isOver{get; set;} //The game is over
public static GameController Instance{
get{
if(instance is null)Debug.LogError("Game controller is null");
return instance;
}
}
private void Awake() {
instance = this;
DontDestroyOnLoad(this.gameObject);
isOver = false;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8b3e93e82b846d740a6f1fa8aa6d17e8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -4,9 +4,10 @@
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 13
m_Gravity: {x: 0, y: -9.81, z: 0}
m_Gravity: {x: 0, y: -20, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
@ -32,5 +33,6 @@ PhysicsManager:
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
m_ImprovedPatchFriction: 0
m_SolverType: 0
m_DefaultMaxAngularSpeed: 50