32bit_jam_conjure/Assets/Scripts/GameController.cs
2022-10-27 21:16:34 -04:00

22 lines
528 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameController : MonoBehaviour
{
private static GameController instance;
public bool isOver{get; set;} //The game is over
public static GameController Instance{
get{
if(instance is null)Debug.LogError("Game controller is null");
return instance;
}
}
private void Awake() {
instance = this;
DontDestroyOnLoad(this.gameObject);
isOver = false;
}
}