Merge branch 'Dev' into Ragdoll
This commit is contained in:
commit
65835ffdfa
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Normal file
27
Assets/Rotator.cs
Normal file
@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
|
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using UnityEngine;
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public class Rotator : MonoBehaviour
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{
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File diff suppressed because it is too large
Load Diff
30
Assets/Scripts/BlowZone.cs
Normal file
30
Assets/Scripts/BlowZone.cs
Normal file
@ -0,0 +1,30 @@
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using System.Collections;
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using System.Collections.Generic;
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{
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[SerializeField]
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@ -56,7 +56,6 @@ public class CharacterMovement : MonoBehaviour
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if (canWalk || canJump)
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{
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Debug.Log("test");
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|
||||
@ -42,6 +42,8 @@ public class GrappleHook : MonoBehaviour
|
||||
private bool grappled = false, grappling = false, boosted = false, changingLength = false, isStunned = false;
|
||||
float changingLengthDir = 0;
|
||||
private Vector3 currGrappleEndPos;
|
||||
private GameObject hookedTo; // The obj we are hooked to
|
||||
public GameObject HookedTo{get => hookedTo; set => hookedTo = value;}
|
||||
|
||||
#region private methods
|
||||
void Start()
|
||||
@ -60,7 +62,7 @@ public class GrappleHook : MonoBehaviour
|
||||
}
|
||||
|
||||
if(grappled){
|
||||
DrawRope(Time.deltaTime);
|
||||
UpdateRope(Time.deltaTime);
|
||||
|
||||
if(boosted){
|
||||
joint.maxDistance -= grappleBoostSpeed * Time.deltaTime;
|
||||
@ -92,20 +94,21 @@ public class GrappleHook : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawRope(float deltaTime){
|
||||
private void UpdateRope(float deltaTime){
|
||||
// TODO animate a wiggle on the rope
|
||||
if(!grappled)return;
|
||||
lr.SetPosition(0, gunPos.position);
|
||||
Vector3 endPoint;
|
||||
if(hit.rigidbody != null){
|
||||
endPoint = hit.transform.TransformPoint(hitPosLocal);
|
||||
|
||||
}else{
|
||||
endPoint = hit.point;
|
||||
}
|
||||
endPoint = hookedTo.transform.TransformPoint(hitPosLocal);
|
||||
currGrappleEndPos = Vector3.Lerp(currGrappleEndPos, endPoint, deltaTime * grappleDrawingSpeed);
|
||||
lr.SetPosition(1, currGrappleEndPos);
|
||||
if(!lr.enabled)lr.enabled = true;
|
||||
|
||||
if(hit.rigidbody != null){
|
||||
joint.connectedAnchor = hitPosLocal;
|
||||
}else{
|
||||
joint.connectedAnchor = endPoint;
|
||||
}
|
||||
|
||||
}
|
||||
private void StartGrapple(RaycastHit hit){
|
||||
@ -120,12 +123,13 @@ public class GrappleHook : MonoBehaviour
|
||||
joint.anchor = transform.InverseTransformPoint(gunPos.position);
|
||||
joint.autoConfigureConnectedAnchor = false;
|
||||
joint.maxDistance = hit.distance * 0.9f;
|
||||
hitPosLocal = hit.transform.InverseTransformPoint(hit.point);
|
||||
if(hit.rigidbody != null){
|
||||
Rigidbody hitRb = hit.rigidbody;
|
||||
joint.connectedBody = hitRb;
|
||||
joint.connectedAnchor = hit.transform.InverseTransformPoint(hit.point);
|
||||
joint.connectedAnchor = hitPosLocal;
|
||||
joint.enableCollision = true;
|
||||
hitPosLocal = hit.transform.InverseTransformPoint(hit.point);
|
||||
|
||||
}else{
|
||||
joint.connectedAnchor = hit.point;
|
||||
}
|
||||
@ -133,6 +137,10 @@ public class GrappleHook : MonoBehaviour
|
||||
joint.damper = grappleDamper;
|
||||
joint.massScale = 4.5f;
|
||||
|
||||
if(hit.transform.tag.Equals("Vanishing")){
|
||||
hit.transform.gameObject.GetComponent<Vanisher>().Begin(this);
|
||||
}
|
||||
hookedTo = hit.transform.gameObject;
|
||||
currGrappleEndPos = transform.position;
|
||||
}
|
||||
|
||||
@ -142,6 +150,7 @@ public class GrappleHook : MonoBehaviour
|
||||
lr.enabled = false;
|
||||
boosted = false;
|
||||
Destroy(joint);
|
||||
hookedTo = this.gameObject;
|
||||
}
|
||||
|
||||
private Vector2 WorldToUI(Vector3 point){
|
||||
@ -169,6 +178,11 @@ public void Stun(float duration){
|
||||
EndGrapple();
|
||||
Invoke("UnStun", duration);
|
||||
}
|
||||
|
||||
public void Unhook(GameObject hookedObj){
|
||||
if(hookedObj.Equals(hookedTo))
|
||||
EndGrapple();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region InputActions
|
||||
|
||||
@ -7,7 +7,6 @@ public class PathTracer : MonoBehaviour
|
||||
[SerializeField]
|
||||
private List<Transform> path;
|
||||
private Vector3 currTargetPos;
|
||||
[SerializeField]
|
||||
private int currTargetIndex;
|
||||
[SerializeField]
|
||||
private float speed;
|
||||
|
||||
@ -10,7 +10,6 @@ public class TriggerZone : MonoBehaviour
|
||||
private bool onEnter = true, onStay = false, OnExit = false;
|
||||
// Start is called before the first frame update
|
||||
private void OnTriggerEnter(Collider other) {
|
||||
Debug.Log("Enter");
|
||||
if(!onEnter)return;
|
||||
if(other.gameObject.tag.Equals("Player")){
|
||||
linkedObj.TriggerEvent();
|
||||
@ -25,7 +24,6 @@ public class TriggerZone : MonoBehaviour
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other) {
|
||||
Debug.Log("Exit");
|
||||
if(!OnExit)return;
|
||||
if(other.gameObject.tag.Equals("Player")){
|
||||
linkedObj.TriggerEvent();
|
||||
|
||||
67
Assets/Scripts/Vanisher.cs
Normal file
67
Assets/Scripts/Vanisher.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Vanisher : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private float timeToVanish;
|
||||
[SerializeField]
|
||||
private float timeToAppear;
|
||||
[SerializeField]
|
||||
private float magnitude;
|
||||
private float timer = 0;
|
||||
private GrappleHook grapple;
|
||||
private bool isVanishing = false;
|
||||
private Vector3 originalPos;
|
||||
//TODO represent obj is breaking
|
||||
|
||||
private void Start() {
|
||||
originalPos = transform.localPosition;
|
||||
}
|
||||
private void Update() {
|
||||
timer += Time.deltaTime;
|
||||
if(isVanishing){//Shake
|
||||
float speed = timer / timeToVanish;
|
||||
float x = Random.Range(-.5f, .5f) * speed * magnitude/100;
|
||||
float y = Random.Range(-.5f, .5f) * speed * magnitude/100;
|
||||
transform.localPosition += new Vector3(x, y, originalPos.z);
|
||||
}
|
||||
|
||||
}
|
||||
public void Begin(GrappleHook grapple){
|
||||
this.grapple = grapple;
|
||||
if(isVanishing)return;
|
||||
Invoke("Vanish", timeToVanish);
|
||||
isVanishing = true;
|
||||
originalPos = transform.localPosition;
|
||||
timer = 0;
|
||||
}
|
||||
|
||||
private void Vanish(){
|
||||
grapple?.Unhook(this.gameObject);
|
||||
gameObject.SetActive(false);
|
||||
Invoke("Appear", timeToAppear);
|
||||
isVanishing = false;
|
||||
timer = 0;
|
||||
transform.localPosition = originalPos;
|
||||
}
|
||||
|
||||
private void Appear(){
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision other) {
|
||||
if(other.gameObject.tag.Equals("Player")){
|
||||
Begin(other.gameObject.GetComponent<GrappleHook>());
|
||||
}
|
||||
}
|
||||
private void OnCollisionExit(Collision other) {
|
||||
if(other.gameObject.tag.Equals("Player")){
|
||||
if(!grapple.HookedTo.Equals(this.gameObject)){
|
||||
grapple = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Vanisher.cs.meta
Normal file
11
Assets/Scripts/Vanisher.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9701f1b28a113754d906bf5b88f98178
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -3,7 +3,8 @@
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- Vanishing
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user