Added 3 (!) diff musics

This commit is contained in:
Soulaha Balde 2022-10-30 23:11:03 -04:00
parent bea5554e59
commit 671c2d35e9
7 changed files with 65 additions and 2 deletions

View File

@ -45,7 +45,7 @@ AudioSource:
type: 2}
m_audioClip: {fileID: 8300000, guid: 5e6a6f173f280dd48b74eb4bd1b9a32c, type: 3}
m_PlayOnAwake: 1
m_Volume: 0.2
m_Volume: 0.3
m_Pitch: 1
Loop: 1
Mute: 0

View File

@ -133,6 +133,9 @@ MonoBehaviour:
startScene: MainMenu
mainScene: LevelDesign
endScene: ThanksScene
startMusic: {fileID: 8300000, guid: ca051ddfd9879bb4783087293eb7e5a4, type: 3}
mainMusic: {fileID: 8300000, guid: 3db8d9d52151c604c8b9d225f66dfed4, type: 3}
endMusic: {fileID: 8300000, guid: b770b78ed34b52b4f8891f25bb674320, type: 3}
fadeSpeed: 2.5
fadeImg: {fileID: 3902665078773332606}
coinText: {fileID: 3994057406749197163}
@ -147,7 +150,7 @@ AudioSource:
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 24300002, guid: de87b833901494b4c90efb705ec209f6,
type: 2}
m_audioClip: {fileID: 8300000, guid: ca051ddfd9879bb4783087293eb7e5a4, type: 3}
m_audioClip: {fileID: 8300000, guid: 3db8d9d52151c604c8b9d225f66dfed4, type: 3}
m_PlayOnAwake: 1
m_Volume: 0.436
m_Pitch: 1

View File

@ -11,11 +11,14 @@ public class GameController : MonoBehaviour
[SerializeField]
private string startScene, mainScene, endScene;
[SerializeField]
private AudioClip startMusic, mainMusic, endMusic;
[SerializeField]
private float fadeSpeed;
[SerializeField]
private Image fadeImg;
[SerializeField]
private TMP_Text coinText;
private AudioSource audioSource;
private Coroutine fadeCoroutine;
private int coinAmount = 0;
public int CoinAmount{get=>coinAmount;}
@ -37,6 +40,7 @@ public class GameController : MonoBehaviour
}else{
coinText.gameObject.SetActive(true);
}
audioSource = GetComponent<AudioSource>();
}else{
Destroy(this.gameObject);
}
@ -100,6 +104,18 @@ public class GameController : MonoBehaviour
fadeImg.color = imgColor;
yield return null;
}
string active = SceneManager.GetActiveScene().name;
if(active.Equals(startScene)){
audioSource.clip = startMusic;
audioSource.Play();
}else if(active.Equals(mainScene)){
audioSource.clip = mainMusic;
audioSource.Play();
}else if(active.Equals(endScene)){
audioSource.clip = endMusic;
audioSource.Play();
}
}
}
}

BIN
Assets/Sounds/Victory.mp3 Normal file

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@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: b770b78ed34b52b4f8891f25bb674320
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 3db8d9d52151c604c8b9d225f66dfed4
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant: