Added 3 (!) diff musics
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parent
bea5554e59
commit
671c2d35e9
@ -45,7 +45,7 @@ AudioSource:
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type: 2}
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m_audioClip: {fileID: 8300000, guid: 5e6a6f173f280dd48b74eb4bd1b9a32c, type: 3}
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m_PlayOnAwake: 1
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m_Volume: 0.2
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m_Volume: 0.3
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m_Pitch: 1
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Loop: 1
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Mute: 0
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@ -133,6 +133,9 @@ MonoBehaviour:
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startScene: MainMenu
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mainScene: LevelDesign
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endScene: ThanksScene
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startMusic: {fileID: 8300000, guid: ca051ddfd9879bb4783087293eb7e5a4, type: 3}
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mainMusic: {fileID: 8300000, guid: 3db8d9d52151c604c8b9d225f66dfed4, type: 3}
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endMusic: {fileID: 8300000, guid: b770b78ed34b52b4f8891f25bb674320, type: 3}
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fadeSpeed: 2.5
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fadeImg: {fileID: 3902665078773332606}
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coinText: {fileID: 3994057406749197163}
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@ -147,7 +150,7 @@ AudioSource:
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 24300002, guid: de87b833901494b4c90efb705ec209f6,
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type: 2}
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m_audioClip: {fileID: 8300000, guid: ca051ddfd9879bb4783087293eb7e5a4, type: 3}
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m_audioClip: {fileID: 8300000, guid: 3db8d9d52151c604c8b9d225f66dfed4, type: 3}
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m_PlayOnAwake: 1
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m_Volume: 0.436
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m_Pitch: 1
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@ -11,11 +11,14 @@ public class GameController : MonoBehaviour
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[SerializeField]
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private string startScene, mainScene, endScene;
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[SerializeField]
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private AudioClip startMusic, mainMusic, endMusic;
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[SerializeField]
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private float fadeSpeed;
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[SerializeField]
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private Image fadeImg;
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[SerializeField]
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private TMP_Text coinText;
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private AudioSource audioSource;
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private Coroutine fadeCoroutine;
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private int coinAmount = 0;
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public int CoinAmount{get=>coinAmount;}
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@ -37,6 +40,7 @@ public class GameController : MonoBehaviour
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}else{
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coinText.gameObject.SetActive(true);
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}
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audioSource = GetComponent<AudioSource>();
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}else{
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Destroy(this.gameObject);
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}
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@ -100,6 +104,18 @@ public class GameController : MonoBehaviour
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fadeImg.color = imgColor;
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yield return null;
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}
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string active = SceneManager.GetActiveScene().name;
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if(active.Equals(startScene)){
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audioSource.clip = startMusic;
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audioSource.Play();
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}else if(active.Equals(mainScene)){
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audioSource.clip = mainMusic;
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audioSource.Play();
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}else if(active.Equals(endScene)){
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audioSource.clip = endMusic;
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audioSource.Play();
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}
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}
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}
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}
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BIN
Assets/Sounds/Victory.mp3
Normal file
BIN
Assets/Sounds/Victory.mp3
Normal file
Binary file not shown.
22
Assets/Sounds/Victory.mp3.meta
Normal file
22
Assets/Sounds/Victory.mp3.meta
Normal file
@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: b770b78ed34b52b4f8891f25bb674320
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Sounds/a-robust-crew.mp3
Normal file
BIN
Assets/Sounds/a-robust-crew.mp3
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Binary file not shown.
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Assets/Sounds/a-robust-crew.mp3.meta
Normal file
22
Assets/Sounds/a-robust-crew.mp3.meta
Normal file
@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 3db8d9d52151c604c8b9d225f66dfed4
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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