Fix double music on replay

This commit is contained in:
Soulaha Balde 2022-10-30 22:43:53 -04:00
parent ec7fec4874
commit bea5554e59
4 changed files with 112 additions and 2429 deletions

View File

@ -94,6 +94,7 @@ GameObject:
m_Component:
- component: {fileID: 4515361964050757684}
- component: {fileID: 4515361964050757685}
- component: {fileID: 1673962322}
m_Layer: 0
m_Name: GameController
m_TagString: Untagged
@ -135,6 +136,103 @@ MonoBehaviour:
fadeSpeed: 2.5
fadeImg: {fileID: 3902665078773332606}
coinText: {fileID: 3994057406749197163}
--- !u!82 &1673962322
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4515361964050757686}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 24300002, guid: de87b833901494b4c90efb705ec209f6,
type: 2}
m_audioClip: {fileID: 8300000, guid: ca051ddfd9879bb4783087293eb7e5a4, type: 3}
m_PlayOnAwake: 1
m_Volume: 0.436
m_Pitch: 1
Loop: 1
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!1 &5180033606312474289
GameObject:
m_ObjectHideFlags: 0

View File

@ -1758,7 +1758,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1530935835}
m_LocalRotation: {x: 0.03457181, y: -0.0000000021495121, z: 7.435697e-11, w: 0.9994022}
m_LocalPosition: {x: -76.3, y: 25.78, z: -22.81}
m_LocalPosition: {x: -76.1, y: 25.26, z: -22.81}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -2584,7 +2584,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2129712287}
m_LocalRotation: {x: 0.03457181, y: -0.0000000021495121, z: 7.435697e-11, w: 0.9994022}
m_LocalPosition: {x: -76.3, y: 25.78, z: -22.81}
m_LocalPosition: {x: -76.1, y: 25.26, z: -22.81}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -3013,12 +3013,12 @@ PrefabInstance:
- target: {fileID: 1772573266731274175, guid: 4dbf735f9da7b9f43b69f1577e4e5763,
type: 3}
propertyPath: m_LocalPosition.x
value: -76.3
value: -76.1
objectReference: {fileID: 0}
- target: {fileID: 1772573266731274175, guid: 4dbf735f9da7b9f43b69f1577e4e5763,
type: 3}
propertyPath: m_LocalPosition.y
value: 19.6
value: 19.08
objectReference: {fileID: 0}
- target: {fileID: 1772573266731274175, guid: 4dbf735f9da7b9f43b69f1577e4e5763,
type: 3}

File diff suppressed because it is too large Load Diff

View File

@ -33,10 +33,8 @@ public class GameController : MonoBehaviour
SceneManager.activeSceneChanged += ChangedScene;
coinText.text = "0";
if(!SceneManager.GetActiveScene().name.Equals(mainScene) && !SceneManager.GetActiveScene().name.Equals(endScene)){
Debug.Log(SceneManager.GetActiveScene().name);
coinText.gameObject.SetActive(false);
}else{
Debug.Log(SceneManager.GetActiveScene().name);
coinText.gameObject.SetActive(true);
}
}else{