Trigger zone can trigger triggerable obj

Example in SlidingDoor in Obstacle scene
This commit is contained in:
Soulaha Balde 2022-10-21 23:25:18 -04:00
parent beafdf2078
commit 6b5c481c6f
11 changed files with 3253 additions and 3 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlidingDoor : Triggerable
{
private Vector3 initialPos;
private bool isOpen = false;
[SerializeField]
private Transform openPos;
[SerializeField]
private float openSpeed;
// Start is called before the first frame update
void Start()
{
initialPos = transform.position;
}
// Update is called once per frame
void Update()
{
if(isOpen){
transform.position = Vector3.Lerp(transform.position, openPos.position, openSpeed*Time.deltaTime);
}else{
transform.position = Vector3.Lerp(transform.position, initialPos, openSpeed*Time.deltaTime);
}
}
public override void TriggerEvent(){
isOpen = !isOpen;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerZone : MonoBehaviour
{
[SerializeField]
private Triggerable linkedObj;
[SerializeField]
private bool onEnter = true, onStay = false, OnExit = false;
// Start is called before the first frame update
private void OnTriggerEnter(Collider other) {
Debug.Log("Enter");
if(!onEnter)return;
if(other.gameObject.tag.Equals("Player")){
linkedObj.TriggerEvent();
}
}
private void OnTriggerStay(Collider other) {
if(!onStay)return;
if(other.gameObject.tag.Equals("Player")){
linkedObj.TriggerEvent();
}
}
private void OnTriggerExit(Collider other) {
Debug.Log("Exit");
if(!OnExit)return;
if(other.gameObject.tag.Equals("Player")){
linkedObj.TriggerEvent();
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Triggerable : MonoBehaviour
{
public abstract void TriggerEvent();
}

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