35 lines
828 B
C#
35 lines
828 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SlidingDoor : Triggerable
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{
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private Vector3 initialPos;
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private bool isOpen = false;
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[SerializeField]
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private Transform openPos;
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[SerializeField]
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private float openSpeed;
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// Start is called before the first frame update
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void Start()
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{
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initialPos = transform.position;
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}
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// Update is called once per frame
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void Update()
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{
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if(isOpen){
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transform.position = Vector3.Lerp(transform.position, openPos.position, openSpeed*Time.deltaTime);
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}else{
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transform.position = Vector3.Lerp(transform.position, initialPos, openSpeed*Time.deltaTime);
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}
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}
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public override void TriggerEvent(){
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isOpen = !isOpen;
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}
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}
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