Pull request #5: Grappling
Merge in CEGJ/32bit_jam_conjure from grappling to Dev * commit 'b2c581a8d53e5c8fa516a7c77953a0dc6dbf9e37': save scene Can move up and down on rope Change boosting technique new test area Change hit marker to a ui element Rope lerps to grapple point Can grapple objects with rigidbodies Added grapple layer mask Added follow camera Grapple moves player and is represented Base for grappling
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||||||
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"processors": "",
|
||||||
|
"groups": "XR",
|
||||||
|
"action": "TrackedDeviceOrientation",
|
||||||
|
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|
||||||
|
"isPartOfComposite": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"controlSchemes": [
|
||||||
|
{
|
||||||
|
"name": "Keyboard&Mouse",
|
||||||
|
"bindingGroup": "Keyboard&Mouse",
|
||||||
|
"devices": [
|
||||||
|
{
|
||||||
|
"devicePath": "<Keyboard>",
|
||||||
|
"isOptional": false,
|
||||||
|
"isOR": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"devicePath": "<Mouse>",
|
||||||
|
"isOptional": false,
|
||||||
|
"isOR": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Gamepad",
|
||||||
|
"bindingGroup": "Gamepad",
|
||||||
|
"devices": [
|
||||||
|
{
|
||||||
|
"devicePath": "<Gamepad>",
|
||||||
|
"isOptional": false,
|
||||||
|
"isOR": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Touch",
|
||||||
|
"bindingGroup": "Touch",
|
||||||
|
"devices": [
|
||||||
|
{
|
||||||
|
"devicePath": "<Touchscreen>",
|
||||||
|
"isOptional": false,
|
||||||
|
"isOR": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Joystick",
|
||||||
|
"bindingGroup": "Joystick",
|
||||||
|
"devices": [
|
||||||
|
{
|
||||||
|
"devicePath": "<Joystick>",
|
||||||
|
"isOptional": false,
|
||||||
|
"isOR": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "XR",
|
||||||
|
"bindingGroup": "XR",
|
||||||
|
"devices": [
|
||||||
|
{
|
||||||
|
"devicePath": "<XRController>",
|
||||||
|
"isOptional": false,
|
||||||
|
"isOR": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
14
Assets/Scenes/Grappling/32bit_jam_conjure.inputactions.meta
Normal file
14
Assets/Scenes/Grappling/32bit_jam_conjure.inputactions.meta
Normal file
@ -0,0 +1,14 @@
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||||||
155
Assets/Scenes/Grappling/GrappleHook.cs
Normal file
155
Assets/Scenes/Grappling/GrappleHook.cs
Normal file
@ -0,0 +1,155 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class GrappleHook : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header("Grapple settings")]
|
||||||
|
[SerializeField]
|
||||||
|
private float maxGrappleDist = 200;
|
||||||
|
[SerializeField]
|
||||||
|
private float grappleExtensionSpeed = 10;
|
||||||
|
[SerializeField]
|
||||||
|
private float grappleStrength = 4.5f * 5f;
|
||||||
|
[SerializeField]
|
||||||
|
private float grappleDamper = 7f;
|
||||||
|
[SerializeField]
|
||||||
|
private float grappleBoostSpeed = 50f;
|
||||||
|
[SerializeField]
|
||||||
|
private float grappleDrawingSpeed = 20;
|
||||||
|
[SerializeField]
|
||||||
|
private LayerMask grappleableLayer;
|
||||||
|
[Header("References")]
|
||||||
|
[SerializeField]
|
||||||
|
private Transform gunPos;
|
||||||
|
[SerializeField]
|
||||||
|
private RectTransform canvasRect;
|
||||||
|
[SerializeField]
|
||||||
|
private RectTransform hitMarkerRect;
|
||||||
|
private Vector3 hitPosLocal;
|
||||||
|
private SpringJoint joint;
|
||||||
|
private LineRenderer lr;
|
||||||
|
RaycastHit hit;
|
||||||
|
private bool grappled = false, boosted = false;
|
||||||
|
private Vector3 currGrappleEndPos;
|
||||||
|
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
lr = gameObject.GetComponentInChildren<LineRenderer>();
|
||||||
|
lr.enabled = false;
|
||||||
|
hitMarkerRect.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
if(Input.GetMouseButtonUp(0)){//TODO Change to correct input system
|
||||||
|
EndGrapple();
|
||||||
|
}
|
||||||
|
if(grappled){
|
||||||
|
DrawRope(Time.deltaTime);
|
||||||
|
if(Input.GetMouseButtonDown(1)){
|
||||||
|
boosted = true;
|
||||||
|
}
|
||||||
|
if(boosted){
|
||||||
|
joint.maxDistance -= grappleBoostSpeed * Time.deltaTime;
|
||||||
|
}
|
||||||
|
// TODO extend and retract rope
|
||||||
|
if(Input.GetKey(KeyCode.W)){
|
||||||
|
ChangeGrappleLength(-grappleExtensionSpeed * Time.deltaTime);
|
||||||
|
}else if(Input.GetKey(KeyCode.S)){
|
||||||
|
ChangeGrappleLength(grappleExtensionSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Aim();
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Aim(){
|
||||||
|
Vector3 mousePos;
|
||||||
|
mousePos = Input.mousePosition;
|
||||||
|
mousePos.z = Mathf.Abs(Camera.main.transform.position.z);
|
||||||
|
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
|
||||||
|
Vector3 aimDir = (mousePos - gameObject.transform.position).normalized;
|
||||||
|
|
||||||
|
if(!hitMarkerRect.gameObject.activeSelf)hitMarkerRect.gameObject.SetActive(true);
|
||||||
|
hitMarkerRect.anchoredPosition = WorldToUI(gameObject.transform.position + aimDir * maxGrappleDist);
|
||||||
|
|
||||||
|
if(Physics.Raycast(gameObject.transform.position, aimDir, out hit, maxGrappleDist, grappleableLayer)){
|
||||||
|
hitMarkerRect.anchoredPosition = WorldToUI(hit.point);
|
||||||
|
hitMarkerRect.gameObject.GetComponent<Image>().color = Color.green;
|
||||||
|
if(Input.GetMouseButtonDown(0)){
|
||||||
|
StartGrapple(hit);
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
hitMarkerRect.gameObject.GetComponent<Image>().color = Color.red;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawRope(float deltaTime){
|
||||||
|
// TODO animate a wiggle on the rope
|
||||||
|
if(!grappled)return;
|
||||||
|
lr.SetPosition(0, gunPos.position);
|
||||||
|
Vector3 endPoint;
|
||||||
|
if(hit.rigidbody != null){
|
||||||
|
endPoint = hit.transform.TransformPoint(hitPosLocal);
|
||||||
|
|
||||||
|
}else{
|
||||||
|
endPoint = hit.point;
|
||||||
|
}
|
||||||
|
currGrappleEndPos = Vector3.Lerp(currGrappleEndPos, endPoint, deltaTime * grappleDrawingSpeed);
|
||||||
|
lr.SetPosition(1, currGrappleEndPos);
|
||||||
|
if(!lr.enabled)lr.enabled = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
private void StartGrapple(RaycastHit hit){
|
||||||
|
grappled = true;
|
||||||
|
|
||||||
|
//Display
|
||||||
|
hitMarkerRect.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
// Rope phys
|
||||||
|
joint = gameObject.AddComponent<SpringJoint>();
|
||||||
|
joint.anchor = transform.InverseTransformPoint(gunPos.position);
|
||||||
|
joint.autoConfigureConnectedAnchor = false;
|
||||||
|
joint.maxDistance = hit.distance * 0.9f;
|
||||||
|
if(hit.rigidbody != null){
|
||||||
|
Rigidbody hitRb = hit.rigidbody;
|
||||||
|
joint.connectedBody = hitRb;
|
||||||
|
joint.connectedAnchor = hit.transform.InverseTransformPoint(hit.point);
|
||||||
|
hitPosLocal = hit.transform.InverseTransformPoint(hit.point);
|
||||||
|
}else{
|
||||||
|
joint.connectedAnchor = hit.point;
|
||||||
|
}
|
||||||
|
joint.spring = grappleStrength;
|
||||||
|
joint.damper = grappleDamper;
|
||||||
|
joint.massScale = 4.5f;
|
||||||
|
|
||||||
|
currGrappleEndPos = transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EndGrapple(){
|
||||||
|
grappled = false;
|
||||||
|
lr.enabled = false;
|
||||||
|
boosted = false;
|
||||||
|
Destroy(joint);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector2 WorldToUI(Vector3 point){
|
||||||
|
Vector2 viewPortPos = Camera.main.WorldToViewportPoint(point);
|
||||||
|
Vector2 pointScreenPos = new Vector2(((viewPortPos.x*canvasRect.sizeDelta.x)-(canvasRect.sizeDelta.x*0.5f)), ((viewPortPos.y*canvasRect.sizeDelta.y)-(canvasRect.sizeDelta.y*0.5f)));
|
||||||
|
return pointScreenPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ChangeGrappleLength(float value){
|
||||||
|
if(joint != null)
|
||||||
|
joint.maxDistance += value;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scenes/Grappling/GrappleHook.cs.meta
Normal file
11
Assets/Scenes/Grappling/GrappleHook.cs.meta
Normal file
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3215
Assets/Scenes/Grappling/Grappling.unity
Normal file
3215
Assets/Scenes/Grappling/Grappling.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Grappling/Grappling.unity.meta
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129
Assets/Scenes/Grappling/HitMarkerMat.mat
Normal file
129
Assets/Scenes/Grappling/HitMarkerMat.mat
Normal file
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19
Assets/Scenes/Grappling/moveup.cs
Normal file
19
Assets/Scenes/Grappling/moveup.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class moveup : MonoBehaviour
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||||||
|
{
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|
private Rigidbody rb;
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|
// Start is called before the first frame update
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|
void Start()
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|
{
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|
rb = GetComponent<Rigidbody>();
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|
}
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// Update is called once per frame
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|
void Update()
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|
{
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|
rb.MovePosition(transform.position + new Vector3(0,5,0)*Time.deltaTime);
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|
}
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}
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11
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@ -1,5 +1,6 @@
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{
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{
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"dependencies": {
|
"dependencies": {
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|
"com.unity.cinemachine": "2.8.9",
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"com.unity.collab-proxy": "1.17.2",
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"com.unity.collab-proxy": "1.17.2",
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"com.unity.ide.rider": "3.0.16",
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"com.unity.ide.rider": "3.0.16",
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"com.unity.ide.visualstudio": "2.0.16",
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"com.unity.ide.visualstudio": "2.0.16",
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|||||||
@ -9,6 +9,15 @@
|
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},
|
},
|
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"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
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},
|
},
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"com.unity.cinemachine": {
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"version": "2.8.9",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.test-framework": "1.1.31"
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},
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"url": "https://packages.unity.com"
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@ -8,4 +8,6 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/Scenes/SampleScene.unity
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path: Assets/Scenes/SampleScene.unity
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type: 2}
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@ -11,7 +11,7 @@ TagManager:
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- Floor
|
- Floor
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- Water
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- Water
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- UI
|
- UI
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-
|
- Grappleable
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-
|
-
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-
|
-
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-
|
-
|
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|
|||||||
Loading…
x
Reference in New Issue
Block a user