Polished credits and main menu
This commit is contained in:
parent
400c5a1183
commit
acc9a1ad2b
@ -282,6 +282,195 @@
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"isPartOfComposite": true
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"isPartOfComposite": true
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}
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}
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]
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]
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},
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{
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"name": "UI",
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"id": "6f134e62-674f-4370-94ea-dd8e473463e1",
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"actions": [
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{
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"name": "Escape",
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"type": "Button",
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"id": "46112f3b-9ac3-4e18-a7ad-1b01a7174b41",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "FastForward",
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"type": "Button",
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"id": "f6c252cc-6a82-4629-bd41-884bbc40f8e5",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "AnyKeyPressed",
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"type": "Button",
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"id": "d5b5b3b7-c75b-479b-a4e0-7ab365318863",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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{
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"name": "",
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"id": "045e422e-4fb9-40e2-9184-948030cf19a0",
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"path": "<Keyboard>/escape",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Escape",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "af6ba96c-2b45-4720-ad85-6091f3eebc02",
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"path": "<Gamepad>/buttonEast",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Escape",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "3f1e2917-4cd7-4a38-b9f4-6ee0452223bf",
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"path": "<Keyboard>/space",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "FastForward",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "75af4be2-6009-4ff6-861b-5739eef8decf",
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"path": "<Keyboard>/escape",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "FastForward",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "2be25d35-d4e4-4d47-ae37-1bab2efc8b77",
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"path": "<Gamepad>/start",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "FastForward",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "7fde1a64-e822-4f4b-8723-585ca9323a63",
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"path": "<Gamepad>/buttonSouth",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "FastForward",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "c6290f8a-1ca9-41d3-84b5-7afb4184212f",
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"path": "<Gamepad>/buttonEast",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "FastForward",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "b8dff556-873e-4c98-bf05-8c4f2b03f664",
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"path": "<Mouse>/leftButton",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "FastForward",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "f743856b-a552-4d76-865f-7d96a8e03f6f",
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"path": "<Keyboard>/anyKey",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "AnyKeyPressed",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "460ef968-d47d-4b34-b0c8-13df5d28be50",
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"path": "<Gamepad>/buttonEast",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "AnyKeyPressed",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "d4df63d3-de60-47dd-aae7-78d8407b0280",
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"path": "<Gamepad>/buttonNorth",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "AnyKeyPressed",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "95ef83b3-a6c8-4c8a-b7bb-c96d855343c7",
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"path": "<Gamepad>/buttonSouth",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "AnyKeyPressed",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "af7be75c-72ef-44bd-af66-6fcc4f144ec6",
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"path": "<Gamepad>/buttonWest",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "AnyKeyPressed",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "da5d7e38-ee17-41f3-88fa-61448b91d8e6",
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"path": "<Gamepad>/start",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "AnyKeyPressed",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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}
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}
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],
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],
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"controlSchemes": [
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"controlSchemes": [
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File diff suppressed because it is too large
Load Diff
11
Assets/Scripts/MusicController.cs
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11
Assets/Scripts/MusicController.cs
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@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MusicController : MonoBehaviour
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{
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void Awake()
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{
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DontDestroyOnLoad(this.gameObject);
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}
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}
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11
Assets/Scripts/MusicController.cs.meta
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11
Assets/Scripts/MusicController.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 421f931d3e036474ab2a8a255ab3038d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,24 +1,81 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public class MainMenu : MonoBehaviour
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public class MainMenu : MonoBehaviour
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{
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{
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[SerializeField] GameObject mainMenu;
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[SerializeField] GameObject mainMenu;
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[SerializeField] float fadeSpeed;
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[SerializeField] GameObject skipCreditsText;
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[SerializeField] GameObject skipCreditsIcon;
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[SerializeField] GameObject credits;
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[SerializeField] Button creditsButton;
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[SerializeField] float menuFadeSpeed;
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[SerializeField] float creditsScrollSpeed;
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[SerializeField] float textAlphaFadeSpeed;
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RectMask2D mainMenuMask;
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RectMask2D mainMenuMask;
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private bool isCreditScrolling = false;
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private bool skipCuePopped = false;
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private void Start()
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private void Start()
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{
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{
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mainMenuMask = mainMenu.GetComponent<RectMask2D>();
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mainMenuMask = mainMenu.GetComponent<RectMask2D>();
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}
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}
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public void AnyKeyPressed(InputAction.CallbackContext context)
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{
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if (context.performed)
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{
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if (isCreditScrolling)
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{
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StartCoroutine("RevealSkipCue", 0f);
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}
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}
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}
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public void StopCredits(InputAction.CallbackContext context)
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{
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if (!isCreditScrolling) return;
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else
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{
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if (context.performed && skipCuePopped)
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{
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isCreditScrolling = false;
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ResetMenu();
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}
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}
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}
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private void Update()
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{
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Debug.Log(Input.GetKeyDown(KeyCode.Escape));
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if (isCreditScrolling && Input.GetKeyDown(KeyCode.Escape))
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{
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isCreditScrolling = false;
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}
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}
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public void CreditButtonPress()
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public void CreditButtonPress()
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{
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{
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StartCoroutine("MainMenuFadeOut", 0f);
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creditsButton.interactable = false;
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StartCoroutine("PlayCredits", 0f);
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}
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}
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public IEnumerator PlayCredits()
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{
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isCreditScrolling = true;
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yield return MainMenuFadeOut();
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yield return new WaitForSeconds(1.5f);
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yield return CreditsScrollUp();
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yield return new WaitForSeconds(.5f);
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yield return MainMenuFadeIn();
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}
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public IEnumerator MainMenuFadeOut()
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public IEnumerator MainMenuFadeOut()
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{
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{
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float paddingAmount;
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float paddingAmount;
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@ -26,12 +83,87 @@ public class MainMenu : MonoBehaviour
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while (mainMenuMask.padding.y <= 20)
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while (mainMenuMask.padding.y <= 20)
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{
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{
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Debug.Log(mainMenuMask.padding.y);
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paddingAmount = mainMenuMask.padding.y + (menuFadeSpeed * Time.deltaTime);
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paddingAmount = mainMenuMask.padding.y + (fadeSpeed * Time.deltaTime);
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padding = new Vector4(mainMenuMask.padding.x, paddingAmount, mainMenuMask.padding.z, mainMenuMask.padding.w);
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padding = new Vector4(mainMenuMask.padding.x, paddingAmount, mainMenuMask.padding.z, mainMenuMask.padding.w);
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mainMenuMask.padding = padding;
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mainMenuMask.padding = padding;
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yield return null;
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yield return null;
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}
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}
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}
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}
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public IEnumerator MainMenuFadeIn()
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{
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float paddingAmount;
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Vector4 padding;
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while (mainMenuMask.padding.y >= -110)
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{
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paddingAmount = mainMenuMask.padding.y - (menuFadeSpeed * Time.deltaTime);
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padding = new Vector4(mainMenuMask.padding.x, paddingAmount, mainMenuMask.padding.z, mainMenuMask.padding.w);
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mainMenuMask.padding = padding;
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yield return null;
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}
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ResetMenu();
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}
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public IEnumerator CreditsScrollUp()
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{
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float startingScrollPos = credits.transform.position.y;
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isCreditScrolling = true;
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float scrollAmount;
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Vector3 pos;
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while (credits.transform.position.y < 375 && isCreditScrolling)
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{
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scrollAmount = credits.transform.position.y + (creditsScrollSpeed * Time.deltaTime);
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pos = new Vector3(credits.transform.position.x, scrollAmount, credits.transform.position.z);
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credits.transform.position = pos;
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yield return null;
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}
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credits.transform.position = new Vector3(credits.transform.position.x, startingScrollPos, credits.transform.position.z);
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}
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public IEnumerator RevealSkipCue()
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{
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skipCreditsText.SetActive(true);
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skipCreditsIcon.SetActive(true);
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Color textColor = skipCreditsText.GetComponent<TMP_Text>().color;
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Color iconColor = skipCreditsIcon.GetComponent<SpriteRenderer>().color;
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float fadeAmount;
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while (skipCreditsText.GetComponent<TMP_Text>().color.a<=1 || skipCreditsIcon.GetComponent<SpriteRenderer>().color.a<=1)
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{
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fadeAmount = textColor.a + (textAlphaFadeSpeed * Time.deltaTime);
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textColor = new Color(textColor.r, textColor.g, textColor.b, fadeAmount);
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iconColor = new Color(iconColor.r, iconColor.g, iconColor.b, fadeAmount);
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skipCreditsText.GetComponent<TMP_Text>().color = textColor;
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skipCreditsIcon.GetComponent<SpriteRenderer>().color = iconColor;
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yield return null;
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}
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skipCuePopped = true;
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}
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void ResetMenu()
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{
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skipCuePopped = false;
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creditsButton.interactable = true;
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//Reset Skip Credits Cue
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Color textColor = skipCreditsText.GetComponent<TMP_Text>().color;
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Color iconColor = skipCreditsIcon.GetComponent<SpriteRenderer>().color;
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textColor = new Color(textColor.r, textColor.g, textColor.b, 0);
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iconColor = new Color(iconColor.r, iconColor.g, iconColor.b, 0);
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skipCreditsText.GetComponent<TMP_Text>().color = textColor;
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skipCreditsIcon.GetComponent<SpriteRenderer>().color = iconColor;
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skipCreditsText.SetActive(false);
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skipCreditsIcon.SetActive(false);
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|
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Loading…
x
Reference in New Issue
Block a user