remove coins txt

This commit is contained in:
Soulaha Balde 2022-10-30 23:24:48 -04:00
parent 671c2d35e9
commit beba661515
2 changed files with 13 additions and 18 deletions

View File

@ -34,12 +34,13 @@ public class GameController : MonoBehaviour
instance = this;
DontDestroyOnLoad(this.gameObject);
SceneManager.activeSceneChanged += ChangedScene;
coinText.text = "0";
if(!SceneManager.GetActiveScene().name.Equals(mainScene) && !SceneManager.GetActiveScene().name.Equals(endScene)){
coinText.gameObject.SetActive(false);
}else{
coinText.gameObject.SetActive(true);
}
coinText.gameObject.SetActive(false);
// coinText.text = "0";
// if(!SceneManager.GetActiveScene().name.Equals(mainScene) && !SceneManager.GetActiveScene().name.Equals(endScene)){
// coinText.gameObject.SetActive(false);
// }else{
// coinText.gameObject.SetActive(true);
// }
audioSource = GetComponent<AudioSource>();
}else{
Destroy(this.gameObject);
@ -50,7 +51,7 @@ public class GameController : MonoBehaviour
public void AddCoins(int amount){
//This should not be like this. Collectible should call the player that hit it and add to their amount
coinAmount += amount;
coinText.text = coinAmount.ToString();
//coinText.text = coinAmount.ToString();
}
@ -79,11 +80,11 @@ public class GameController : MonoBehaviour
private void ChangedScene(Scene curr, Scene next){
fadeCoroutine = StartCoroutine(FadeToBlack(string.Empty, false, fadeSpeed));
if(!next.name.Equals(mainScene) && !next.name.Equals(endScene)){
coinText.gameObject.SetActive(false);
}else{
coinText.gameObject.SetActive(true);
}
// if(!next.name.Equals(mainScene) && !next.name.Equals(endScene)){
// coinText.gameObject.SetActive(false);
// }else{
// coinText.gameObject.SetActive(true);
// }
}
public IEnumerator FadeToBlack(string sceneToLoad,bool fadeToBlack = true, float fadeSpeed = 2.5f){

View File

@ -8,12 +8,6 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/MainMenu.unity
guid: af63aef6e17277b44ade3df35992db53
- enabled: 0
path: Assets/Scenes/Dev.unity
guid: 739ca6d2c9f3b5b4a8885b94cf11f074
- enabled: 0
path: Assets/Scenes/GameLogic.unity
guid: 6c735b8f44735c84789efdc5bc7c8d2d
- enabled: 1
path: Assets/Scenes/LevelDesign.unity
guid: 4b213b8915c09ca49873cfadc143c61b